Sky dome motion in relevance to timescale
-
I'm using mod that make days and nights last longer (24 in-game hours in 4 hours real time) and when I look closely, sky dome moves in steps rather than smoothly as it should. It's even noticeable with vanilla times that sky dome movements aren't perfectly smooth.
Are there any files I can tweak in game to tweak and make it move correctly?
-
@Forrest-Gimp I am having tgis problem to. I noticed it first on the rain puddle reflections. Clouds are jerking/stepping forward instead of moving smooth.
Im changing clous speed values in visualsettings.dat. Will let you know if I can fix it.
-
@Weirdoutworld
Thank you very much, will try to look into visualsettings.dat too, tho I'm not really experienced with this...
-
I think I figured it out, thanks for Weirdoutworld tips, it is truly visualsettings.dat, we're looking for these lines:
sky.GameCloudSpeed 2.00 (default is 0.50)
I'll keep experimenting, but it seems pretty smooth for my 4 hour duration times.Seems like rain puddles were a bit jerky too with slower timescale, and I think this tweak improved it:
raincollision.waterspeed 2.00Also raised this for more immersive effect:
weather.CycleDuration 200 (default is 120)
Looks much better this way.
-
Update:
Apparently I was wrong, sky.GameCloudSpeed and raincollision.waterspeed does nothing, clouds still jerking instead of moving smoothly, I have been messing also with #Cloud generation and #Cloud speeds settings. No results.
Only weather.CycleDuration has an effect.I'm completely lost here, if anyone has any input how to fix, would be great. There should be a way to fix it, right?...