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[WIP] Truck-Auto Simulator Multiplayer

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    Hi everyone ๐Ÿ™‚

    I am creating something like a car simulator / truck simulator multiplayer mod, in the perspective real-life, natural economy and self-organizing server population. I have been developing it for a very long time. I plan to upload something here. I am looking for like-minded people who are interested in this topic.

    I already have a topic on the forum (off-topic section, looking for cooperation). Here I plan to publish the development process for your comments!

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    Thanks for attention :slight_smile:

  • Puedo juegar con migo

  • We continue to work on the project!

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    A new Brute Paulton series has been added to the semi truck range. On sale will be available two versions of engines (standard and increased power) and two versions of the chassis (two-axle and three-axle). Of course, this series is based on the original model from the GTA universe.

    These trucks will be in the middle and entry-priced semi trucks category. The engines are characterized by high consumption, but they are quite reliable!

    It will also be possible to find very worn-out copies with high mileage and a rusty body on sale. The initial price segment just starts with these offers :o)

    Possibly a sleeper model will be added. This option will allow you to leave the character to rest anywhere on the map, not just in a safe house.

    We are currently testing these systems:

    • Air compressor (efficiency, wear, performance versus engine RPM)
    • Air brakes for trucks and trailers (efficiency, auto-braking at low pressure)
    • Air suspension for semi trucks
    • Receiver pressure and dashboard indication

    Thank you for your attention :o)


    @Partizancheg great work, I assume you are uploading this freely on 5Mods when finished? As we do not allow for advertising Patreon content this way.

  • @ReNNie Thank you! But our project is not about creating car models, but about creating a multiplayer mode. Therefore, the developed models are an exclusive part of it (like textures or scripts) and are not planned for a separate publication (neither paid nor free).

    However, access to the results of our work (access to the servers) will be absolutely free. We are also categorically against pay-to-win model.

    Is this approach enough to keep posting the progress here? Should we refuse to post links to patreon?

  • We are preparing additional indicators for trucks: air pressure, battery charge and turbine pressure.

  • Development didn't stop :)

    Some vehicles are equipped with Traction Control System.

    Start from high rpm, TCS Off:

    This is the standard behavior of all GTA V cars.

    Same start, but with TCS On:

    Skidding and TCS Off:

    Skidding and TCS On:

    Comparison of starting on sports tires (left) and off-road tires (right). Offroad loss of grip on good roads and 5% loss in top speed. But it's hard to get stuck :slight_smile:
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    We deal separately with Off-road systems. Cross-country ability, burying, pulling out on a cable, the effect of tires on off-road and asphalt, etc.

    We are preparing more videos about off-road.

  • Starting with the traction control off and on

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  • Off-road abilities are several factors. The main ones are the type of tires, engine power, AWD mode, the type of car and the ground clearance.

    The first car has a powerful engine but asphalt tires. With all-wheel drive engaged, it tries to overcome an average incline.

    The next car has a stock engine but off-road tires. In the process of lifting, the disengagement and activation of all-wheel drive is demonstrated.

    The latter car has super off-road tires and tries to tackle a very steep incline. It also demonstrates the inclusion and disengagement of all-wheel drive on a slope.

    In all cases, Traction Control is turned off, since at the moment it interferes with off-road conditions, because slows down RPM when slipping :o) Later this moment will probably be finalized for SUVs and the ability to block upshifts will be added.

    Off-roading will also be affected by the ratio of clearance to chassis length. Thus, passenger cars will have worse cross-country ability than SUVs on the same asphalt tires.

    Long skidding in one place will cause burrowing. In this case, you can use a cable or a winch :o)

    Off-road tires have poor acceleration and lower top speed on asphalt roads.

    Each tire has 2 health values: remaining tread height, and tire cord wear. Various factors affecting the wear of each of the factors. Tread thickness will wear out in most cases due to slipping and skidding of each wheel. Whereas the tire cord wears out due to the hard impacts of the wheel.

    Off-road tread wears much longer than asphalt tires, but the tire cord wears out more.

    We are planning to launch closed beta testing server. If you are interested, please PM me.

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