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changing breaks in handling



  • hi i recently downloaded a add-on car which has the best handling/speed but is let down with its breaks well lack of, i was wondering how i change the handling to make the breaks work better



  • @Xmodz

    handlng.meta:

          <fBrakeForce value="1.000000" /> <!-- Raise this value for stronger braking -->
    

    That's the simplest approach anyway.

    Might be worth having a look at:

          <fBrakeBiasFront value="0.450000" /> <!-- 1.0 = 100% front wheels braking, 0.0 = 100% back wheel braking -->
    

    If it's set to 0.0 or 1.0 or somewhere near to those extremes, that could reduce braking ability.

    If neither of those do anything, link to the car & handling (if different) & I'll download it & take a look :thumbsup:



  • @a63nt-5m1th hi i tried doing some changes and made some improvements but still not slowing from speed.

    the car is https://www.gta5-mods.com/vehicles/mitsubishi-drag-evo-9-addon-five-m-addon



  • @Xmodz
    Try these settings (copy & paste the data inside boxes into appropriate '.meta' file/s overwriting everything in them):

    handling.meta:

    <?xml version="1.0" encoding="UTF-8"?>
    <CHandlingDataMgr>
      <HandlingData>
        <Item type="CHandlingData">
          <handlingName>razerevo9drag</handlingName>
          <fMass value="1450.000000" />
          <fInitialDragCoeff value="0.2800" />
          <fPercentSubmerged value="85.000000" />
          <vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
          <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" />
          <fDriveBiasFront value="0.000000" />
          <nInitialDriveGears value="6" />
          <fInitialDriveForce value="0.535000" />
          <fDriveInertia value="1.000000" />
          <fClutchChangeRateScaleUpShift value="7.000000" />
          <fClutchChangeRateScaleDownShift value="6.000000" />
          <fInitialDriveMaxFlatVel value="359.20000" />
          <fBrakeForce value="20.100000" />
          <fBrakeBiasFront value="0.450000" />
          <fHandBrakeForce value="0.500000" />
          <fSteeringLock value="40.000000" />
          <fTractionCurveMax value="2.680000" />
          <fTractionCurveMin value="7.550000" />
          <fTractionCurveLateral value="22.500000" />
          <fTractionSpringDeltaMax value="0.150000" />
          <fLowSpeedTractionLossMult value="0.000000" />
          <fCamberStiffnesss value="0.000000" />
          <fTractionBiasFront value="0.485000" />
          <fTractionLossMult value="0.000000" />
          <fSuspensionForce value="2.650000" />
          <fSuspensionCompDamp value="1.500000" />
          <fSuspensionReboundDamp value="2.200000" />
          <fSuspensionUpperLimit value="0.050000" />
          <fSuspensionLowerLimit value="-0.110000" />
          <fSuspensionRaise value="-0.032000" />
          <fSuspensionBiasFront value="0.600000" />
          <fAntiRollBarForce value="0.900000" />
          <fAntiRollBarBiasFront value="0.600000" />
          <fRollCentreHeightFront value="0.340000" />
          <fRollCentreHeightRear value="0.340000" />
          <fCollisionDamageMult value="0.700000" />
          <fWeaponDamageMult value="1.000000" />
          <fDeformationDamageMult value="0.700000" />
          <fEngineDamageMult value="1.500000" />
          <fPetrolTankVolume value="65.000000" />
          <fOilVolume value="5.000000" />
          <fSeatOffsetDistX value="0.000000" />
          <fSeatOffsetDistY value="-0.150000" />
          <fSeatOffsetDistZ value="0.050000" />
          <nMonetaryValue value="35000" />
          <strModelFlags>440010</strModelFlags>
          <strHandlingFlags>0</strHandlingFlags>
          <strDamageFlags>0</strDamageFlags>
          <AIHandling>AVERAGE</AIHandling>
          <SubHandlingData>
            <Item type="NULL" />
            <Item type="NULL" />
            <Item type="NULL" />
          </SubHandlingData>
        </Item>
      </HandlingData>
    </CHandlingDataMgr>
    

    I think it was the '<fInitialDriveForce' being originally up at +3 that caused most of the issue. The engine couldn't remove power fast enough for the brakes to initially work effectively when they were pressed etc (I've always kept that value below 1.0000).
    I also increased braking & the 'fInitialDriveMaxFlatVel' value & removed a few of the '<strHandlingFlags>' during testing.
    You can use diffchecker to see/compare original to the edits I made & try them individually if you like (I'm hungry, just don't have the time to do it etc).

    There was also a syntax error in the 'vehicles.meta' file, which I fixed:

    vehicles.meta:

    <?xml version="1.0" encoding="UTF-8"?>
    <CVehicleModelInfo__InitDataList>
      <residentTxd>vehshare</residentTxd>
      <residentAnims />
      <InitDatas>
        <Item>
          <modelName>razerevo9drag</modelName>
          <txdName>razerevo9drag</txdName>
          <handlingId>razerevo9drag</handlingId>
          <gameName>razerevo9drag</gameName>
          <vehicleMakeName>Mitsubishi</vehicleMakeName>
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>KURUMA</audioNameHash>
          <layout>LAYOUT_LOW</layout>
          <coverBoundOffsets>AIRTUG_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
          <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
          <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.030000" />
          <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
    	  <FirstPersonProjectileDriveByIKOffset x="0.050000" y="-0.125000" z="-0.080000" />
    	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.180000" y="-0.150000" z="-0.015000" />
    	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="0.030000" />
    	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
    	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
    	  <FirstPersonMobilePhoneOffset x="0.140000" y="0.251000" z="0.551000" />
          <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.226000" z="0.435000" />
          <PovCameraOffset x="0.000000" y="-0.150000" z="0.660000" />
          <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
          <PovPassengerCameraOffset x="0.000000" y="-0.133000" z="0.000000" />
          <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
          <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
          <shouldUseCinematicViewMode value="true" />
          <shouldCameraTransitionOnClimbUpDown value="false" />
          <shouldCameraIgnoreExiting value="false" />
          <AllowPretendOccupants value="true" />
          <AllowJoyriding value="true" />
          <AllowSundayDriving value="true" />
          <AllowBodyColorMapping value="true" />
          <wheelScale value="0.296700" />
          <wheelScaleRear value="0.296700" />
          <dirtLevelMin value="0.000000" />
          <dirtLevelMax value="0.550000" />
          <envEffScaleMin value="0.000000" />
          <envEffScaleMax value="1.000000" />
          <envEffScaleMin2 value="0.000000" />
          <envEffScaleMax2 value="1.000000" />
          <damageMapScale value="0.600000" />
          <damageOffsetScale value="1.000000" />
          <diffuseTint value="0x00FFFFFF" />
          <steerWheelMult value="1.000000" />
          <HDTextureDist value="5.000000" />
          <lodDistances content="float_array">
            150.000000
            230.000000
            360.000000
            420.000000
            500.000000
            550.000000
          </lodDistances>
          <minSeatHeight value="10" />
          <identicalModelSpawnDistance value="20" />
          <maxNumOfSameColor value="10" />
          <defaultBodyHealth value="1000.000000" />
          <pretendOccupantsScale value="1.000000" />
          <visibleSpawnDistScale value="1.000000" />
          <trackerPathWidth value="2.000000" />
          <weaponForceMult value="1.000000" />
          <frequency value="50" />
          <swankness>SWANKNESS_3</swankness>
          <maxNum value="5" />
          <flags>FLAG_SPORTS FLAG_EXTRAS_CONVERTIBLE FLAG_EXTRAS_STRONG FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_HAS_INTERIOR_EXTRAS FLAG_RECESSED_TAILLIGHT_CORONAS FLAG_HAS_LIVERY</flags>
          <type>VEHICLE_TYPE_CAR</type>
          <plateType>VPT_BACK_PLATES</plateType>
          <dashboardType>VDT_RACE</dashboardType>
          <vehicleClass>VC_SPORT</vehicleClass>
          <wheelType>VWT_SPORT</wheelType>
          <trailers />
          <additionalTrailers />
          <drivers />
          <extraIncludes />
          <doorsWithCollisionWhenClosed />
          <driveableDoors />
          <bumpersNeedToCollideWithMap value="false" />
          <needsRopeTexture value="false" />
          <requiredExtras />
          <rewards />
          <cinematicPartCamera>
            <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
            <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
            <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
            <Item>WHEEL_REAR_LEFT_CAMERA</Item>
          </cinematicPartCamera>
          <NmBraceOverrideSet />
          <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
          <buoyancySphereSizeScale value="1.000000" />
          <pOverrideRagdollThreshold type="NULL" />
    	  <firstPersonDrivebyData>
            <Item>LOW_SURANO_FRONT_LEFT</Item>
            <Item>LOW_SURANO_FRONT_RIGHT</Item>
          </firstPersonDrivebyData>
        </Item>
      </InitDatas>
      <txdRelationships>
        <Item>
          <parent>vehicles_banshee_interior</parent>
          <child>razerevo9drag</child>
        </Item>
      </txdRelationships>
    </CVehicleModelInfo__InitDataList>
    

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