Fagaloa/mpassault engine sound question
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Whatever I do, I can't seem to change the sound of the Fagaloa.
Already tried:
vehicles.meta in x64/dlcpacks/mpassault
vehicles.meta in update.rpf/dlc_patchWat do?
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@Rstein
Should be the one in update.rpf\dlc_patch\mpassault...\mods\update\update.rpf\dlc_patch\mpassault\common\data\levels\gta5\vehicles.meta
As long as edited correctly (see 'Example:' below), no corruption exists, & there isn't another 'vehicles.meta' containing fagaloa data in your game (that somehow overides 'update.rpf'?!), I'm not sure why it wouldn't be working?!
Diagnostic Approach:
Go into the update.rpf\dlc_patch\mpassault 'vehicles.meta' & edit the fagaloa '<lodDistances' values to look like this:<lodDistances content="float_array"> 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 </lodDistances>
If you then get a translucent fagaloa in first person:
& an invisible one in third person:
you know that is the 'vehicles.meta' file the game is loading
Try your edits again:
Example:
<Item> <modelName>fagaloa</modelName> <txdName>fagaloa</txdName> <handlingId>FAGALOA</handlingId> <gameName>FAGALOA</gameName> <vehicleMakeName>VULCAR</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>sabregt</audioNameHash> <!-- sabregt sound example --> <layout>LAYOUT_STANDARD</layout> <coverBoundOffsets>FAGALOA_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_CHEETAH_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
& see if that works?
If the '...update.rpf\dlc_patch\mpassault\vehicles.meta. 0.0000 lod edits do nothing, try the same with the 'vehicles.meta' in dlcpacks/mpassault & see what happens?
If neither do anything & the fagaloa still spawns in-game, there must be another 'vehicles.meta' data entry somewhere. Use OpenIV's Ctrl+F3 search box to search for 'vehicles.meta' & dump them all into a folder somewhere on your PC
& then use an external search program (Agent Ransack is free if Windows Search don't cut it) to search for references to 'fagaloa' within the files & see how many you find.
If you find more than two files, OpenIV exports them in the order you find them in the search box, use that & file size to figure out where it is in the game files & edit accordingly.
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@a63nt-5m1th Weirdly, I Agent Ransack'ed all .meta files and the only Fagaloa lines are in both mpassault vehicle.metas. I also changed them both to the engine sound I wanted but still nothing.
Could it be that FiveM ignores modded .meta files somehow?
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@Rstein
I have no idea about FiveM, never used it, but that might well be the case.Might be possible to add it as an add-on tho, maybe that is how it has to be done for modified vehicles?
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@a63nt-5m1th I'm trying to mod the Fagaloa's sound clientside as I don't host my own server.
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@Rstein
I don't know for sure, but if I had to guess, I'd say it has to be done server side