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Fagaloa/mpassault engine sound question



  • Whatever I do, I can't seem to change the sound of the Fagaloa.

    Already tried:

    vehicles.meta in x64/dlcpacks/mpassault
    vehicles.meta in update.rpf/dlc_patch

    Wat do?



  • @Rstein
    Should be the one in update.rpf\dlc_patch\mpassault

    ...\mods\update\update.rpf\dlc_patch\mpassault\common\data\levels\gta5\vehicles.meta

    As long as edited correctly (see 'Example:' below), no corruption exists, & there isn't another 'vehicles.meta' containing fagaloa data in your game (that somehow overides 'update.rpf'?!), I'm not sure why it wouldn't be working?! :thinking:

    Diagnostic Approach:
    Go into the update.rpf\dlc_patch\mpassault 'vehicles.meta' & edit the fagaloa '<lodDistances' values to look like this:

          <lodDistances content="float_array">
            0.000000
            0.000000
            0.000000
            0.000000
            0.000000
            0.000000
          </lodDistances>
    

    If you then get a translucent fagaloa in first person:

    translucent fagaloa

    & an invisible one in third person:

    invisible fagaloa

    you know that is the 'vehicles.meta' file the game is loading :thumbsup:

    Try your edits again:

    Example:

        <Item>
          <modelName>fagaloa</modelName>
          <txdName>fagaloa</txdName>
          <handlingId>FAGALOA</handlingId>
          <gameName>FAGALOA</gameName>
          <vehicleMakeName>VULCAR</vehicleMakeName>
          <expressionDictName>null</expressionDictName>
          <expressionName>null</expressionName>
          <animConvRoofDictName>null</animConvRoofDictName>
          <animConvRoofName>null</animConvRoofName>
          <animConvRoofWindowsAffected />
          <ptfxAssetName>null</ptfxAssetName>
          <audioNameHash>sabregt</audioNameHash> <!-- sabregt sound example -->
          <layout>LAYOUT_STANDARD</layout>
          <coverBoundOffsets>FAGALOA_COVER_OFFSET_INFO</coverBoundOffsets>
          <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
          <scenarioLayout />
          <cameraName>FOLLOW_CHEETAH_CAMERA</cameraName>
          <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
          <bonnetCameraName>VEHICLE_BONNET_CAMERA_LOW</bonnetCameraName>
          <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
    

    & see if that works?

    If the '...update.rpf\dlc_patch\mpassault\vehicles.meta. 0.0000 lod edits do nothing, try the same with the 'vehicles.meta' in dlcpacks/mpassault & see what happens?

    If neither do anything & the fagaloa still spawns in-game, there must be another 'vehicles.meta' data entry somewhere. Use OpenIV's Ctrl+F3 search box to search for 'vehicles.meta' & dump them all into a folder somewhere on your PC

    OpenIV Search Box

    & then use an external search program (Agent Ransack is free if Windows Search don't cut it) to search for references to 'fagaloa' within the files & see how many you find.

    If you find more than two files, OpenIV exports them in the order you find them in the search box, use that & file size to figure out where it is in the game files & edit accordingly.



  • @a63nt-5m1th Weirdly, I Agent Ransack'ed all .meta files and the only Fagaloa lines are in both mpassault vehicle.metas. I also changed them both to the engine sound I wanted but still nothing.

    Could it be that FiveM ignores modded .meta files somehow?



  • @Rstein
    I have no idea about FiveM, never used it, but that might well be the case.

    Might be possible to add it as an add-on tho, maybe that is how it has to be done for modified vehicles?



  • @a63nt-5m1th I'm trying to mod the Fagaloa's sound clientside as I don't host my own server.



  • @Rstein
    I don't know for sure, but if I had to guess, I'd say it has to be done server side


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