scripts folder doesn't work.
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i don't know what happens to game after i install "native ui" and other scripts mod like "spg garage or cargoPlane mod" to scripts folder. i reinstalled game billions of time and installed latest scripthook and scripthookvdotnet,native ui too.my game crash on loading screen after installing scripts. if you know how to solve this you can contact me here :
e-mail: aman4545asrj@gmail.com
i will be very thankfull to you.please help SCRIPTHOOK LOG and SCRIPTHOOKVDOT NET log after scripthook log.
// GTA V SCRIPT HOOK (build Mar 20 2021, v1.0.2245.0)
// (C) Alexander Blade 2015-2021
[22:10:49] INIT: Started
[22:10:49] INIT: Success, game version is VER_1_0_350_1_STEAM
[22:10:50] INIT: Registering script 'Menyoo.asi' (0x00007FFFC2839EF0)
[22:10:50] INIT: Registering additional script thread 'Menyoo.asi' (0x00007FFFC284A3A0)
[22:10:50] INIT: Registering script 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480)
[22:10:53] INIT: Pool 1 extended
[22:10:53] INIT: Pool 2 extended
[22:10:53] INIT: Pool 3 extended
[22:10:53] INIT: Pool 4 extended
[22:10:59] INIT: GtaThread collection size 180
[22:10:59] INIT: wnd proc 0x00000000FFFF0627
[22:10:59] INIT: IDXGISwapChain 0x00007FFFFDC0B438 (0x00007FFFFDB74F80)
[22:10:59] INIT: IDXGISwapChain set
[22:10:59] INIT: DX init started
[22:10:59] INIT: DX feature level B000
[22:10:59] INIT: DX init succeeded
[22:11:40] CORE: Requesting thread creation
[22:11:40] CORE: Creating threads
[22:11:42] CORE: Started control thread, id 37 active 1
[22:11:42] CORE: Started thread 'Menyoo.asi' (0x00007FFFC2839EF0), id 38 active 1
[22:11:42] CORE: Started thread 'Menyoo.asi' (0x00007FFFC284A3A0), id 39 active 1
[22:11:42] CORE: Started thread 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480), id 40 active 1
[22:11:42] CORE: Launching main() for 'Menyoo.asi' (0x00007FFFC2839EF0), id 38
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_orange.png', id 0
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_orange.png', id 1
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\needle_red.png', id 2
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\night_needle_red.png', id 3
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan2.png', id 4
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green2.png', id 5
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow2.png', id 6
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange2.png', id 7
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple2.png', id 8
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink2.png', id 9
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_cyan.png', id 10
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_green.png', id 11
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_yellow.png', id 12
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_orange.png', id 13
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_purple.png', id 14
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Speedo\bg_pink.png', id 15
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_face.png', id 16
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handh.png', id 17
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Default_handm.png', id 18
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_face.png', id 19
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handh.png', id 20
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\Clock\Frameless_handm.png', id 21
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxKeyboard.png', id 22
[22:11:42] CORE: Creating texture 'D:\GAMES\Grand Theft Auto V\menyooStuff\Graphics\teleportToWaypointBoxGamepad.png', id 23
[22:11:43] CORE: Launching main() for 'Menyoo.asi' (0x00007FFFC284A3A0), id 39
[22:11:43] CORE: Launching main() for 'ScriptHookVDotNet.asi' (0x00007FFFE83B1480), id 40MY SCRIPTHOOKVDOTNET LOG:-
[22:11:43] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'D:\GAMES\Grand Theft Auto V\ScriptHookVDotNet.ini'.
File name: 'D:\GAMES\Grand Theft Auto V\ScriptHookVDotNet.ini'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
[22:11:43] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[22:11:43] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[22:11:43] [DEBUG] Loading scripts from\GAMES\Grand Theft Auto V\scripts ...
[22:11:43] [DEBUG] Loading assembly NativeUI.dll ...
[22:11:43] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[22:11:43] [DEBUG] Loading assembly SinglePlayerGarage.dll ...
[22:11:43] [INFO] Found 4 script(s) in SinglePlayerGarage.dll resolved to API 2.10.14.
[22:11:43] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[22:11:43] [INFO] Started script NativeUI.BigMessageThread.
[22:11:43] [DEBUG] Instantiating script mlgthatsme.AnimatedCameraScript ...
[22:11:43] [ERROR] Failed to instantiate script mlgthatsme.AnimatedCameraScript because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at mlgthatsme.AnimatedCameraScript.RecreateCam()
at mlgthatsme.AnimatedCameraScript..ctor()
[22:11:43] [DEBUG] Instantiating script mlgthatsme.GarageMod.NotificationManager ...
[22:11:43] [INFO] Started script mlgthatsme.GarageMod.NotificationManager.
[22:11:43] [DEBUG] Instantiating script mlgthatsme.GarageMod.SinglePlayerGarageScript ...
[22:11:44] [INFO] Started script mlgthatsme.GarageMod.SinglePlayerGarageScript.
[22:11:44] [DEBUG] Instantiating script mlgthatsme.GUI.NativeInputManager ...
[22:11:44] [INFO] Started script mlgthatsme.GUI.NativeInputManager.
[22:11:44] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
at SHVDN.ScriptDomain.PinString(String str)
at GTA.Native.Function.ObjectToNative(Object value)
at mlgthatsme.MLGNative.ShowNotification(String message, String messageTitle, Boolean Blinking, String txdEntry, String txdDict, Int32 notificationType)
at mlgthatsme.GarageMod.SinglePlayerGarageScript.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[22:11:44] [ERROR] The exception was thrown while executing the script mlgthatsme.GarageMod.SinglePlayerGarageScript.
[22:11:44] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at SHVDN.NativeMemory..cctor()
--- End of inner exception stack trace ---
at SHVDN.NativeMemory.get_CellEmailBcon()
at SHVDN.ScriptDomain.HandleUnhandledException(Object sender, UnhandledExceptionEventArgs args)
at SHVDN.Script.MainLoop()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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@Aman45
Looks to me like Single Player Garage is the cause (it hasn't been updated since 2015 by the by).Try using Single Player Garage Reloaded (SPGR) instead.
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No bro it doesn't work. I used Single player garage reloded too.
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@Aman45
What does it do with no single player garage files at all installed? If it still crashes, then it's something else/another script causing it. Work from an empty scripts folder (if that works?) & install one script at a time, loading the game after each new script install until you find what is causing it & diagnose from there.Double-check all the download pages & make sure your scripts are up-to-date, that you have all of the prerequisites for each of them installed & none of them are conflicting (different scripts may explicitly require different versions of NativeUI for example. In that case, you will need to choose between them, as you can't install two different versions of Native UI at the same time).
If you get to the point where you are diagnosing Single Player Garage Reloaded (SPGR) 4.1, remember this:
HKH191 [Author]
Pinned Comment"Note this mod Requires the Decimal Symbol to be . and not , to change the decimal symbol, look at this https://www.officetooltips.com/office_2016/tips/how_to_change_decimal_symbol_and_digit_grouping_symbol_in_windows_10.html"
Also, it's suggested in the Single Player Garage Reloaded (SPGR) 4.1 comments that Menyoo might be unstable & can cause the game to crash. At the very least, if you use it, make sure you are using the newest version possible. You can get it from the Menyoo PC github page (the version on this site was last updated Sept 2019 & is much older than the ones on github)
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bro my game version is 1.0.350.1 i think that is too old can you check it please.
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@Aman45
Yeah, that's most likely your reason. You'll have to update your game for it to function with a lot of the newer mods.