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Sprite/Texture change when change posX float



  • When i change posX float at some value timer bar render 1 extra pixel at right like you see and disappear in some values

    **Same problem happens when i use DRAW_RECT

    Code is simple i am using DRAW_SPRITE :
    Function.Call(Hash.DRAW_SPRITE, "timerbars", "all_white_bg", posX, posY, 0.225f, 0.035f, 0.0f, 255, 255, 255, 255);

    Notice in 1st pic that right line width then decrease in 2nd one then disappear in last one

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    Same problem with this image its like take one pixel from texture side to another

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