Sprite/Texture change when change posX float
When i change posX float at some value timer bar render 1 extra pixel at right like you see and disappear in some values
**Same problem happens when i use DRAW_RECT
Code is simple i am using DRAW_SPRITE :
Function.Call(Hash.DRAW_SPRITE, "timerbars", "all_white_bg", posX, posY, 0.225f, 0.035f, 0.0f, 255, 255, 255, 255);
Notice in 1st pic that right line width then decrease in 2nd one then disappear in last one
Same problem with this image its like take one pixel from texture side to another
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