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[Help] Edit Buzzard Shoot Faster



  • Hey :)
    I want to modify Heli Buzzard to shoot rockets faster, but I don't know what i can modify in CWeaponInfo for that.
    I tried to change these values to 0 but it doesn't work:

          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <TimeBetweenShots value="2.000000"  />
    

    ========================================

    Someone can help me? :)

        <Item type="CWeaponInfo">
          <Name>VEHICLE_WEAPON_SPACE_ROCKET</Name>
          <Model />
          <Audio>AUDIO_ITEM_VEHICLE_SPACE_ROCKET</Audio>
          <Slot />
          <DamageType>EXPLOSIVE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>PROJECTILE</FireType>
          <WheelSlot>WHEEL_PISTOL</WheelSlot>
          <Group />
          <AmmoInfo ref="AMMO_SPACE_ROCKET" />
          <AimingInfo ref="PLANE_TARGETING_RESTRAINTS" />
          <ClipSize value="1" />
          <AccuracySpread value="1.000000" />
          <AccurateModeAccuracyModifier value="0.500000" />
          <RunAndGunAccuracyModifier value="2.000000" />
          <RunAndGunAccuracyMinOverride value="-1.000000" />
          <RecoilAccuracyMax value="1.000000" />
          <RecoilErrorTime value="0.000000" />
          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="0.000000" />
          <ForceHitPed value="0.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces />
          <ForceMaxStrengthMult value="1.000000" />
          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="20.000000" />
          <FragImpulse value="0.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="4.000000" />
          <ReloadTimeSP value="4.000000" />
          <VehicleReloadTime value="2.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="2.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_ROCKET</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
            <FlashFxChanceSP value="0.000000" />
            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
            <FlashFxScale value="1.000000" />
            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="true" />
            <FlashFxLightOffsetDist value="0.000000" />
            <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
            <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
            <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
            <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="500" />
          <InitialRumbleIntensity value="0.001000" />
          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="400" />
          <RumbleIntensity value="0.005000" />
          <RumbleIntensityTrigger value="0.000000" />
          <RumbleDamageIntensity value="1.000000" />
          <NetworkPlayerDamageModifier value="1.000000" />
          <NetworkPedDamageModifier value="1.000000" />
          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="300.000000" />
          <WeaponRange value="300.000000" />
          <BulletDirectionOffsetInDegrees value="0.500000" />
          <AiSoundRange value="200.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="300.000000" />
          <DamageFallOffRangeMax value="300.000000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash>VEHICLE_DATA_SPACE_ROCKET</VehicleWeaponHash>
          <DefaultCameraHash />
          <CoverCameraHash />
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="45.000000" />
          <ZoomFactorForAccurateMode value="1.000000" />
          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
          <MinTimeBetweenRecoilShakes value="150" />
          <RecoilShakeAmplitude value="1.000000" />
          <ExplosionShakeAmplitude value="-1.000000" />
          <ReticuleHudPosition x="0.000000" y="0.000000" />
          <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMin value="0.000000" />
          <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
          <AimProbeLengthMax value="0.000000" />
          <TorsoAimOffset x="0.000000" y="0.000000" />
          <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
          <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
          <ReticuleMinSizeStanding value="1.000000" />
          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash>VULCAN_ROCKET</ReticuleStyleHash>
          <FirstPersonReticuleStyleHash>VULKAN_ROCKET_COCKPIT_VIEW</FirstPersonReticuleStyleHash>
          <PickupHash />
          <MPPickupHash />
          <HumanNameHash>WT_V_PLANEMSL</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>ROCKET</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>Normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions HomingToggle</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="default" />
          <AmmoDiminishingRate value="0" />
          <AimingBreathingAdditiveWeight value="1.000000" />
          <FiringBreathingAdditiveWeight value="1.000000" />
          <StealthAimingBreathingAdditiveWeight value="0.000000" />
          <StealthFiringBreathingAdditiveWeight value="0.000000" />
          <AimingLeanAdditiveWeight value="1.000000" />
          <FiringLeanAdditiveWeight value="1.000000" />
          <StealthAimingLeanAdditiveWeight value="0.000000" />
          <StealthFiringLeanAdditiveWeight value="0.000000" />
          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="0" />
          <HudSpeed value="0" />
          <HudCapacity value="1" />
          <HudAccuracy value="10" />
          <HudRange value="100" />
        </Item>


  • @L4Bravo
    Try these values:

          <TimeBetweenShots value="0.200000" />
    
          <AlternateWaitTime value="0.100000" /> 
    

    Should fire 10 rockets per second, 5 from each pod going left, right, left, right... (or right, left... can't remember).
    Having 'AlternateWaitTime' set at a value that is half of 'TimeBetweenShots' value gives you the left then right, then left...etc fire with a roughly equal amount of time between each of the shots :thumbsup:

    Never tested, but presumably if you set:

          <AlternateWaitTime value="0.000000" />
    

    it'll probably fire both left & right pods at the same time.
    Feel free to reduce the values further if you want :thumbsup:


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