[Help] Sniper Rifle Shoot Faster
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I want to modify Sniper to shoot faster.
I tried to edit this, but its not working.
Someone can help me?
Thanks in advance<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="2.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.567000" />
<AlternateWaitTime value="-1.000000" /><Item type="CWeaponInfo"> <Name>WEAPON_SNIPERRIFLE</Name> <Model>w_sr_sniperrifle</Model> <Audio>AUDIO_ITEM_SNIPERRIFLE</Audio> <Slot>SLOT_SNIPERRIFLE</Slot> <DamageType>BULLET</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>DELAYED_HIT</FireType> <WheelSlot>WHEEL_SNIPER</WheelSlot> <Group>GROUP_SNIPER</Group> <AmmoInfo ref="AMMO_SNIPER" /> <AimingInfo ref="RIFLE_HI_BASE_STRAFE" /> <ClipSize value="10" /> <AccuracySpread value="5.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMinOverride value="0.500000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1000.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="300.000000" /> <HeadShotDamageModifierPlayer value="18.000000" /> <Damage value="101.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="0.500000" /> <NetworkHitLimbsDamageModifier value="0.800000" /> <LightlyArmouredDamageModifier value="0.750000" /> <Force value="100.000000" /> <ForceHitPed value="170.000000" /> <ForceHitVehicle value="1500.000000" /> <ForceHitFlyingHeli value="2500.000000" /> <OverrideForces> <Item> <BoneTag>BONETAG_HEAD</BoneTag> <ForceFront value="100.000000" /> <ForceBack value="50.000000" /> </Item> <Item> <BoneTag>BONETAG_NECK</BoneTag> <ForceFront value="75.000000" /> <ForceBack value="100.000000" /> </Item> </OverrideForces> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="0.000000" /> <FragImpulse value="750.000000" /> <Penetration value="1.000000" /> <VerticalLaunchAdjustment value="0.000000" /> <DropForwardVelocity value="0.000000" /> <Speed value="5000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="2.500000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="1.567000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup> <FlashFx>muz_alternate_star</FlashFx> <FlashFxAlt>muz_alternate_star</FlashFxAlt> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx>eject_sniper</ShellFx> <TracerFx>bullet_tracer</TracerFx> <PedDamageHash>BulletLarge</PedDamageHash> <TracerFxChanceSP value="0.150000" /> <TracerFxChanceMP value="0.750000" /> <FlashFxChanceSP value="1.000000" /> <FlashFxChanceMP value="1.000000" /> <FlashFxAltChance value="0.200000" /> <FlashFxScale value="0.500000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="150" /> <InitialRumbleIntensity value="0.800000" /> <InitialRumbleIntensityTrigger value="0.850000" /> <RumbleDuration value="150" /> <RumbleIntensity value="0.800000" /> <RumbleIntensityTrigger value="0.850000" /> <RumbleDamageIntensity value="1.000000" /> <InitialRumbleDurationFps value="220" /> <InitialRumbleIntensityFps value="1.000000" /> <RumbleDurationFps value="220" /> <RumbleIntensityFps value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="50.000000" /> <WeaponRange value="1500.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="-1.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="1500.000000" /> <DamageFallOffRangeMax value="1500.000000" /> <DamageFallOffModifier value="0.300000" /> <VehicleWeaponHash /> <DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash> <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash> <CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash> <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="45.000000" /> <FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000" /> <FirstPersonScopeAttachmentOffset x="0.00000" y="0.120000" z="-0.015000" /> <FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000" /> <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" /> <FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="0.005" /> <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" /> <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" /> <FirstPersonDofMaxNearInFocusDistance value="0.000000" /> <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash> <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="0.280000" /> <ExplosionShakeAmplitude value="-1.000000" /> <IkRecoilDisplacement value="0.0" /> <IkRecoilDisplacementScope value="0.0" /> <IkRecoilDisplacementScaleBackward value="1.0" /> <IkRecoilDisplacementScaleVertical value="0.4" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" /> <AimProbeLengthMin value="0.590000" /> <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" /> <AimProbeLengthMax value="0.550000" /> <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" /> <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" /> <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" /> <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" /> <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" /> <AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" /> <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" /> <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" /> <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" /> <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" /> <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" /> <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" /> <TorsoAimOffset x="-0.340000" y="0.550000" /> <TorsoCrouchedAimOffset x="0.160000" y="0.120000" /> <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" /> <ReticuleMinSizeStanding value="0.600000" /> <ReticuleMinSizeCrouched value="0.500000" /> <ReticuleScale value="0.050000" /> <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash> <FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash> <PickupHash>PICKUP_WEAPON_SNIPERRIFLE</PickupHash> <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash> <HumanNameHash>WT_SNIP_RIF</HumanNameHash> <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle> <StatName>SNIPERRFL</StatName> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Sniper</NmShotTuningSet> <AttachPoints> <Item> <AttachBone>WAPClip</AttachBone> <Components> <Item> <Name>COMPONENT_SNIPERRIFLE_CLIP_01</Name> <Default value="true" /> </Item> </Components> </Item> <Item> <AttachBone>WAPSupp</AttachBone> <Components> <Item> <Name>COMPONENT_AT_AR_SUPP_02</Name> <Default value="false" /> </Item> </Components> </Item> <Item> <AttachBone>WAPScop</AttachBone> <Components> <Item> <Name>COMPONENT_AT_SCOPE_LARGE</Name> <Default value="true" /> </Item> <Item> <Name>COMPONENT_AT_SCOPE_MAX</Name> <Default value="false" /> </Item> </Components> </Item> <Item> <AttachBone>gun_root</AttachBone> <Components> <Item> <Name>COMPONENT_SNIPERRIFLE_VARMOD_LUXE</Name> <Default value="false" /> </Item> </Components> </Item> </AttachPoints> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps DriveByMPOnly UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="default" /> <AmmoDiminishingRate value="3" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="1.000000" /> <StealthFiringBreathingAdditiveWeight value="1.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="1.000000" /> <StealthFiringLeanAdditiveWeight value="1.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="96" /> <HudSpeed value="25" /> <HudCapacity value="10" /> <HudAccuracy value="70" /> <HudRange value="95" /> </Item>
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Lower the '<TimeBetweenShots' value & increase the '<AnimReloadRate' value.
Example:
<AnimReloadRate value="2.000000" /> <TimeBetweenShots value="0.783500" />
You'll have to play with the values to get the shoot rate you want.
Rockstar logic isn't always an exact science, but that's the general principle for weapons that fire a shot/volley & then have to reload.
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Thank you for your reply, but it doesn't work, i tried this before.
Its like an AnimFireRate between the shots
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@L4Bravo
Ah cool, no worries, I know what it will beLower the '<TimeBetweenShots' in 'weapons.meta' as you normally would & then open the 'weaponanimations.meta' in the same folder as the 'weapons.meta' you are editing, but this time increase the 'WEAPON_SNIPERRIFLE' '<AnimFireRateModifier' values by the inverse of the same factor:
Example:
weapons.meta:
<TimeBetweenShots value="0.783500" /> <!-- x0.5. ie divide by 2-->
weaponanimations.meta:
<AnimFireRateModifier value="2.000000" /> <!-- x2. ie times by 2-->
Note:
There will be 11 or so different 'WEAPON_SNIPERRIFLE' sections in there for different ped factions & the different player characters. Either increase all the values, if you want peds to be able to fire that fast as well, or just edit the values for Franklin/Michael/Trevor/& any other characters you use (MP_F_Freemode & such).
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I found this from a downloaded mod for railgun, right before to check this topic again
Thank you very much for your info with so much details.I have another question.
I want to make no recoil to sniper, because the crosshair jumping a lot.
I tried to mess around with these values, but there is no difference.<AccuracySpread value="5.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="0.500000" />
<RecoilAccuracyMax value="1.000000" />
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To remove recoil completely change this:
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash> <RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
to this:
<RecoilShakeHash /> <RecoilShakeHashFirstPerson />
Alternatively, one of these might work also, but I never tested them:
<RecoilShakeAmplitude value="0.000000" />
or
<RecoilShakeAmplitude value="-1.000000" />
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Thanks, I made it
I have another question(I know, i am a newbie and i have a lot of questions)
I write this here, because i don't want to fill the forum with my topics.Its there a way to disable the RAGDOLL for my character?
I don't like to roll like a ball when i am hit by cars on small speeds, so i want to disable it, or if not entirely possible, at least to reduce him.
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@L4Bravo
I'm not sure.
You can turn first person ragdoll off anyway, in 'Settings' > 'Camera' > 'First Person Ragdoll' > '< Off >'Maybe this or see if any of these suit your need?
Other than that, maybe have a hunt about in some trainer for ragdoll settings.
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Thank you
Now..what can be modified to use any weapons in vehicles?
EX: To use a shotgun in a car
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@L4Bravo
At it's simplest:...\mods\update\update.rpf\common\data\ai\vehiclelayouts.meta
<DrivebyWeaponGroups> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_DEFAULT_UNARMED</Name> <WeaponGroupNames /> <WeaponTypeNames> <Item>WEAPON_UNARMED</Item> <Item>OBJECT</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_DEFAULT_ONE_HANDED</Name> <WeaponGroupNames> <Item>GROUP_PISTOL</Item> </WeaponGroupNames> <WeaponTypeNames> <Item>WEAPON_STUNGUN</Item> <Item>WEAPON_MICROSMG</Item> <Item>WEAPON_MACHINEPISTOL</Item> <Item>WEAPON_MINISMG</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_DEFAULT_TWO_HANDED</Name> <WeaponGroupNames> <Item>GROUP_RIFLE</Item> <Item>GROUP_MG</Item> </WeaponGroupNames> <WeaponTypeNames> <Item>WEAPON_SMG</Item> <Item>WEAPON_SMG_MK2</Item> <Item>WEAPON_ASSAULTSMG</Item> <Item>WEAPON_COMBATPDW</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_HELI_TWO_HANDED</Name> <WeaponGroupNames> <Item>GROUP_RIFLE</Item> <Item>GROUP_MG</Item> </WeaponGroupNames> <WeaponTypeNames> <Item>WEAPON_SMG</Item> <Item>WEAPON_SMG_MK2</Item> <Item>WEAPON_ASSAULTSMG</Item> <Item>WEAPON_COMBATPDW</Item> <Item>WEAPON_SNIPERRIFLE</Item> <Item>WEAPON_HEAVYSNIPER</Item> <Item>WEAPON_HEAVYSNIPER_MK2</Item> <Item>WEAPON_MARKSMANRIFLE</Item> <Item>WEAPON_RAILGUN</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_HELI_RPG</Name> <WeaponGroupNames /> <WeaponTypeNames> <Item>WEAPON_RPG</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_DEFAULT_REAR_ONE_HANDED</Name> <WeaponGroupNames> <Item>GROUP_PISTOL</Item> </WeaponGroupNames> <WeaponTypeNames> <Item>WEAPON_STUNGUN</Item> <Item>WEAPON_MICROSMG</Item> <Item>WEAPON_MACHINEPISTOL</Item> <Item>WEAPON_MINISMG</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_BIKE_ONE_HANDED</Name> <WeaponGroupNames> <Item>GROUP_PISTOL</Item> </WeaponGroupNames> <WeaponTypeNames> <Item>WEAPON_STUNGUN</Item> <Item>WEAPON_SAWNOFFSHOTGUN</Item> <Item>WEAPON_MICROSMG</Item> <Item>WEAPON_MACHINEPISTOL</Item> <Item>WEAPON_MINISMG</Item> <Item>WEAPON_COMPACTRIFLE</Item> <Item>WEAPON_DBSHOTGUN</Item> <Item>WEAPON_AUTOSHOTGUN</Item> <Item>WEAPON_COMPACTLAUNCHER</Item> <Item>WEAPON_SMG_MK2</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_BIKE_MELEE</Name> <WeaponGroupNames/> <WeaponTypeNames> <Item>WEAPON_NIGHTSTICK</Item> <Item>WEAPON_HAMMER</Item> <Item>WEAPON_CROWBAR</Item> <Item>WEAPON_HATCHET</Item> <Item>WEAPON_MACHETE</Item> <Item>WEAPON_FLASHLIGHT</Item> <Item>WEAPON_BATTLEAXE</Item> <Item>WEAPON_WRENCH</Item> </WeaponTypeNames> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_MOUNTED_THROW</Name> <WeaponGroupNames> <Item>GROUP_THROWN</Item> </WeaponGroupNames> <WeaponTypeNames /> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_THROW</Name> <WeaponGroupNames> <Item>GROUP_THROWN</Item> </WeaponGroupNames> <WeaponTypeNames /> </Item> <Item type="CDrivebyWeaponGroup"> <Name>DRIVEBY_VEHICLE_WEAPON_GROUP</Name> <WeaponGroupNames /> <WeaponTypeNames> <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item> <Item>VEHICLE_WEAPON_TANK</Item> <Item>VEHICLE_WEAPON_PLAYER_LASER</Item> <Item>VEHICLE_WEAPON_PLAYER_BULLET</Item> <Item>VEHICLE_WEAPON_ENEMY_LASER</Item> <Item>VEHICLE_WEAPON_PLAYER_BUZZARD</Item> <Item>VEHICLE_WEAPON_PLANE_ROCKET</Item> </WeaponTypeNames> </Item> </DrivebyWeaponGroups>
If you want to create you're own custom setup for handheld vehicle weapons, add weapon names into those various '<WeaponTypeNames>' depending on what you want.
With bigger weapons you're likely to get a bit of clipping, with them sticking through parts of the car etc. Also, some weapons have issues when firing in first person.Alternatively, have a look at DethMasta's Drive-by Mod & use/edit that
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Thank you
What can be modified to move faster when you aim with a weapon?
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