Who passed the wind? This is SO annoying!
Who is the idiot tech artist at Rockstar North who woke up and thought "Wow, it would be really cool if there was crap, dirt, and unknown particles flying all over the screen when you play GTA V?
Sure I can remove these with a trainer, wind speed =0 or by script (which is how i do it) with:
But is there a way to permanently disable the wind or make the particles invisible?
Is there a file I can edit and put an end to this madness? weather.xml? I really want to remove particles rather than wind.
Most likely, their textures will be in 'core.ypt'. Find them & make those flying particles invisible in the texture etc.
'core.ypt' can be edited using Codewalker (CW's 'RPF Explorer' > Export to XML) or Texture Toolkit.
There are three 'core.ypt's to edit (depending on ingame quality settings, different ones are used etc):
@a63nt-5m1th Great! and Thank you. I'm on it as soon as I have a chance.
@a63nt-5m1th Quick update. I renamed core.ypt and loaded the game, particles were alive and well. Will look at the other files to see if I can find the right one. (unless steam recreated file on startup which is unlikely, I'll check).
Update: wind/dust particles are not in core.ypt - confirmed by renaming that file and also renaming ptfx.rpf and ptfx_lo.rpf.
You can't rename all 3, game will not load, but by renaming two out of three I knew game was loading the proper core.ypt (which is not obvious from game settings although mine are pretty much maxed out).
So game will load without any version of core.ypt loaded and will still display black flying objects/particles.
Show us some screenshots of these particles
or is this controlled over procedural.meta just as the littered streets? iirc razed did remove the flying stuff in NVE, might be worth looking into
assuming this is the stuff, there are literally hundreds of textures, but doesn't make sense if this file is deleted or renamed because game still loads as does particles of crap
One thing is important to keep in mind (btw these particles can be much worse than in the screenshot) is that these particles can be removed, as in my original post, in Menyoo (wind speed =0) or through a script which is what I do every time i play. The particles do move (not dirt on my monitor), they will move across the screen with the wind, and they are the worst at startup and will often dissipate afterwards - quite annoying.
@ReNNie Thanks but I've seen quite a few videos of ENBs and similar mods to Natural Vision and all I see is changes in contrast or saturation levels. I'm very satisfied with the look and feel in vanilla mode - looks natural while others looked photoshopped. I do believe you are right about this being procedural, definitely random, i'll check out that file.
This is what happens when you disable the wind through a script. There is a slight delay after script is executed as particles slowly dissipate and disappear completely, only to return with next session.
Also, are you guys telling me you've never seen this before? It's like real life "floaters" the dark or light moving particles some people see when looking at the sky or a white background. You need to watch fullscreen.
I've never seen them in my game (I've checked a few times now, they are not there), just knew they could exist from this thread.
@JohnFromGWN Never seen them as well..
@a63nt-5m1th And i thought you were in the Matrix?
There is another thread here too, can't find it, where the poster found particle quality in visual settings but that wasn't the solution.
When I first started, I watched a youtube video on Machinima where the author used simple trainer to disable the wind before filming.
So I thought it was normal to see that crap.
Now I realize it's not - I'm going to assume now it's my graphics card (GeForce RTX 2070 Super 8GB) and/or my in game graphics settings.
Update: I reset graphic settings to default, did not help. Tried playing with various graphics and advanced graphic settings, no luck.
This problem was there from day one, so not related to any mod and I don't have any visual mods installed.
Went into settings.xml and changed particle quality to 0 - gave corrupt file message, no load.
Went back, changed it to 1 - same corrupt file message.
Restored back to 2 to get game to run.
Would love to know what settings people are using with a similar card - unlikely to be my video drivers as I have updated them twice since buying the game on Steam.
Ok, this is going from bad to worse. Just when I thought it was an issue with my graphics configuration I stumbled upon this:
PS4! So nothing in common with my setup.
I also found a thread I had replied in. There were others but hard to search this site, even with google site: search.
So not a PC issue, not a graphics card issue, not a settings issue....WTF?
A few ideas:
The thread I posted above (this one) suggests the particle textures exist within 'core.ypt'.
I'm only going by what Aurora11 said, but he used the 'core.ypt''s I posted & they appeared to have at least reduced/changed the effect.
The links to the 'core.ypt' files are still active in that thread, maybe try them out in your game (after backing up 'update.rpf', install over all three 'core.ypt's etc) & see what you get?
Might not be all of the problem, but somewhere to start anyway.
@JohnFromGWN said in Who passed the wind? This is SO annoying!:
doesn't make sense if this file is deleted or renamed because game still loads as does particles of crap
I've seen evidence GTA V has a lot of redundancy built into it. Removing files isn't the best approach.
Much better to edit the file the game is loading to confirm things, otherwise you don't actually know what the game may be doing/where it might be getting things from etc.
- Say there is a script somewhere that initiates the wind particles, but uses textures in 'core.ypt'.
- You remove/delete the 'core.ypt' textures somehow, the script still runs, but can't find the textures & produces pure black untextured particles instead.
- Given they are so tiny, you're not going to be able to easily tell the difference between the textured & untextured particles & thus, think it has nothing to do with 'core.ypt'.
- Just a theoretical example, but you get what I mean, I would go back & test 'core.ypt' by editing all the textures, certainly all the ones that contain 'debris' or 'paper' in the name (6 textures or so in total)
- Just make them bright neon pink/green/different colours etc & test in-game etc. Pretty quick/easy to confirm what is what & then work from there/rule it out completely etc
@ReNNie is right, if you rule out 'core.ypt' thoroughly, worth having a look at 'procedural.meta' also
Don't delete/remove the file tho, as the game may well fall back to & use 'procedural.ymt' instead, rather just make it empty etc:
<?xml version="1.0" encoding="UTF-8"?> <CProceduralInfo> <procObjInfos> </procObjInfos> <plantInfos> </plantInfos> <procTagTable> </procTagTable> </CProceduralInfo>
Maybe try a Display Driver Uninstaller (DDU) Safemode uninstall of your GPU driver also.
Reinstall normally after.
You may want to backup any custom profiles beforehand.
Have you tried your game with AA = OFF? Just diagnostically, in case it's making the effect worse/more noticable etc. Seen GTAV's AA cause issues on screen etc.
I'll also test my game out vanilla & see if they appear?...
...Nah, they defo don't appear in my game
Would normally say something was wrong with driver/install (given they don't appear in everyone's game), but the fact that they react to the wind suggests they are a game mechanic.
That's the first thing that needs to be figured out. Is it actually a part of the game, or is something broken? If you can shut it down with a script, does suggest it's part of the game.
Perhaps see what else you can confirm
@a63nt-5m1th Lots of excellent suggestions. Thank you.
I'm going to keep an open mind and experiment based on what you wrote.
A few comments and observations.
- I deleted core.ypt and you provided a very plausible explanation as to why the particles remained. I even replaced them with a different and much larger texture but they still appeared. Given they are so small it's hard to zoom in on them even with the higher resolution texture replacement (likely forced back by the engine to 256x256). I'm assuming also, these are the textures with "debris" in their name.
I was thinking perhaps the game file version was kicking in when the mods version failed, but that is unlikely because deleting all ptfx files from the mods folder did not allow the game to load.
Yes, I turned off AA and lowered all graphic settings, also tried default graphic settings.
I've been through 3 driver updates (I do this regularly) so very hesitant to rollback so will keep this if all end fails. If I had an AMD card with AMD drivers I would not hesitate - their drivers are a nightmare.
Interesting to see I'm not the only one, some posters found the same issue in other games, but particularly interesting was that this happened with a console, the PS4, which has different architecture, hardware, and software. However I have never experienced this with any other game myself.
We can rule out particles quality from visual settings as that results in a corrupt file error, no loading of game. I mean changing the values, not deleting the file.
I already took a look at procedural meta but not the ymt file, there was no mention of dirt, debris - I'll take another look.
As you surmised correctly, this is not a bug, it's how my system is handling particles blown about by the wind - which thankfully I can turn off by disabling the wind.
I have a second computer on which I can install GTA 5 (steam family mode) but that would just confirm the problem is with my rig and we know this is an uncommon problem.
Edit: Given most of the files referenced above are all vanilla, it's likely the problem is elsewhere, but I will go thru the list. This implies that the problem is with my hardware - so I will need to investigate the 3D settings for my Nvidia card as well. I ruled out resolution and monitor issues with some quick nothing to lose tests.
@JohnFromGWN said in Who passed the wind? This is SO annoying!:
I'm assuming also, these are the textures with "debris" in their name
Yeah, those are the ones I made transparent with my tests in the other thread
I may have got them to appear in my game by jacking the wind right up. If this is them?
To me they looked to be using the 'ptfx_multi_sheet_003_debris' texture in 'core.ypt':
Here is a diagnostic vanilla 'core.ypt' I edited & removed all the wind debris effects from (seems to work in my game anyway, quick test tho):
Try it out & see what you get & then take it from there
You can gain access to the textures in 'core.ypt' by using either, Texture Toolkit or Codewalker (always use that Discord link for an up-to-date version of CW).
@a63nt-5m1th Thanks so much for all your help. I will try this as well, although I'm struggling to understand why I'm the lucky one who has this problem. In passing, and I'll post this separately, I went into game graphic settings and did one very minor change, I set particle quality to normal. I got a message I would need to restart, and on reboot my game was toast. Took me 30 minutes to figure out what was wrong and fix it - without reinstalling. Actually I while i fixed it, still no idea why that simple change did what it did.
GTA V has suicidal tendencies. It constantly needs 'talked off the ledge'.
Mine has been in therapy for six years now, beginning to settle down.
Last week it went out on the balcony without incident.
@a63nt-5m1th I have to apologize to you for this very late feedback and an earlier DM saying the core.ypt had not solved the issue. I think I had placed it in the wrong folder (game or mods, not sure). I went back, did it properly this time and it did solve the issue. so THANK YOU!
So I wasn't the only one annoyed by those flying craps
@Sukhoi I'm really puzzled as to why only a few people have this issue. I have it on another computer as well - different card, processor, etc.....doesn't make sense. There is even a guy who had this problem with a PS4.
@Sukhoi P.S. The file from a63nt-5m1th, the guru of these forums, works perfectly. Another solution is to disable the wind, either thru a script (which is what I was doing) or through your trainer (under weather normally).