Mods/Scripts/Plugins maximum threshold
I have quite a lot of mods and scripts in my game, everything seems working alright, I never had crashes or freezes but sometimes when I install something new, like recently it was with Build a Mission, there were some bugs that might be related with script delay or conflict.
So my question is:
Is there certain recommended number of scripts, lua plugins and etc that shouldn't be exceeded, which may result in instability and glitches? Is there a way to determine strains certain scripts pull on my game?