Car Always flip back on foot
Hello i am currently editing the mod of the ford raptor scorpio
Everything works fine but when the car is about to flip on its roof it is completely impossible for it to lay on roof it always turns from magical hand back on its foot. I changed every parameter in the handling.meta that can occurs that but nothing works. I started with the vecCentreOfMassOffset but even if i turn the values so low that the car flips on 3 km/h it turns back on foot.
Maybe some of you can help me.
What values does it have in it's '<strHandlingFlags>' line in 'handling.meta'?
Also, in regard to the 'z' value of 'vecCentreOfMassOffset':
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="this one" />
Lowering the 'z' value does not make the vehicle more likely to flip over, in fact the opposite is true, lowering the value will make the vehicle more likely to stay on it's wheels.
If using 'vecCentreOfMassOffset' to test a vehicle's self righting ability, you would want to raise/increase (not lower) the 'z' value to reduce it's ability to get back on it's wheels.
Also, just so you know, the 'vecCentreOfMassOffset' values, in your case only the 'z' value needs edited, can be negative if required.
Thank you for your reply!
My <strHandlingFlags> are those: 00200001 what in my opinion means Offroad_Ability_2 and smooth compression.
Thanks for the explanation about the
That explains a lot to me.
ie Remove the 'OFFROAD_ABILITY2' flag.
I think the OFFROAD_ABILITY flags may have a self righting component to them.
(to help with landing on wheels when jumping off-road etc).
Try that anyway & let me know how you get on
It works! Now it is laying on its roof! thank you very much !
It seems like i got very lucky yesterday. Today he is self righting himself again . Maybe you have any other idea for me? I worked out the complete handling.meta but nothing in it make sense in my opinion.
Give me a link to the exact Ford Raptor Scorpio & I'll take a look at it
it is this one, thank you very much!
Downloaded it & had a look
I see what you mean about it always ending up on it's wheels.
I think it's just in the model, don't think there is much you are going to be able to do about it.
If you set:
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="1.000000" />
in 'handling.meta' it pretty much fixes the always lands on wheels issue, but it introduces a heap of other issues with the weight being so high above the vehicle. Namely, up-side-down pendulum like handling.
Maybe you can work the rest of the handling from there, but it will be a lot of work.
Probably not worth it, without any guarantee of being able to fix it etc