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How to detect Incoming & Nearby Missiles?



  • Hi guys, I am looking for a function/method that helps to detect all incoming/nearby missiles towards players/group members, and also get coordinates of those missiles.



  • In SHVDN you can use World.GetNearbyProjectiles

    Projectile[] projectiles = World.GetNearbyProjectiles(Game.Player.Character.Position, 50f); //50 meters around player
    
    foreach (var projectile in projectiles)
    {
    	Vector3 position = projectile.Position;
    
    	//do what you want with the coordinates
    }
    

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