How do i make my script detect when i kill my spawned peds?
I was trying to make a script that involves you having to kill 5 certain peds that i earlier coded to spawn.
The problem is that I have no idea how to make the game detect when you kill them so that the script can continue. If anyone can help me please do so.
Btw im in c#
@M8T keep a reference to the ped when creating it.
Ped ped = World.CreatePed();
@mcal9909 It says dosomething does not exist in the current context and that An object reference is required for the non-static field, method, or property "Entety_is_dead"
By the way I'm sorry, I started coding literally two days ago so I'm quite new.
Aslo what do you mean by always keep a reference?