How to fix problem with normals? (inverted light/shadow)
On my model, some of the vertical planes of the border appear light, although they should be shaded. Conversely, those vertical surfaces that are illuminated by the sun appear dark. It's like the normals are flipped, but only for lighting system. Please, help. Could it be the wrong shader setting? Or is it the model itself?!!
i solve this problem!
my model needs to "reset x-form" in 3ds max before export