Why is the snowball not damaging vehicles? And where can I find the flare .meta file?
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Hi! I'm learning how to mod weapons and I'm trying to make it so that the snowball can damage vehicles and I've changed a lot of stuff, but can't seem to make it work. I'd be thankful if anyone could help me.
Also, does anyone know where I can find the Flare (https://gta.fandom.com/wiki/Flare) .meta file? I can't find it on OpenIv
Here's my snowball.meta file:
<?xml version="1.0" encoding="UTF-8"?> <CWeaponInfoBlob> <SlotNavigateOrder> <Item> <WeaponSlots> <Item> <OrderNumber value="441" /> <Entry>SLOT_SNOWBALL</Entry> </Item> </WeaponSlots> </Item> <Item> <WeaponSlots> <Item> <OrderNumber value="441" /> <Entry>SLOT_SNOWBALL</Entry> </Item> </WeaponSlots> </Item> </SlotNavigateOrder> <SlotBestOrder> <WeaponSlots> <Item> <OrderNumber value="381" /> <Entry>SLOT_SNOWBALL</Entry> </Item> </WeaponSlots> </SlotBestOrder> <TintSpecValues /> <FiringPatternAliases /> <UpperBodyFixupExpressionData /> <AimingInfos /> <Infos> <Item> <Infos> <Item type="CAmmoThrownInfo"> <Name>AMMO_SNOWBALL</Name> <Model>w_ex_snowball</Model> <Audio /> <Slot /> <AmmoMax value="100" /> <AmmoMax50 value="100" /> <AmmoMax100 value="100" /> <AmmoMaxMP value="100" /> <AmmoMax50MP value="100" /> <AmmoMax100MP value="100" /> <AmmoFlags>FixedAfterExplosion</AmmoFlags> <Damage value="25.000000" /> <LifeTime value="10.000000" /> <FromVehicleLifeTime value="2.500000" /> <LifeTimeAfterImpact value="0.001000" /> <LifeTimeAfterExplosion value="0.000000" /> <ExplosionTime value="0.250000" /> <LaunchSpeed value="25.000000" /> <SeparationTime value="0.000000" /> <TimeToReachTarget value="0.000000" /> <Damping value="0.050000" /> <GravityFactor value="1.000000" /> <RicochetTolerance value="0.000000" /> <PedRicochetTolerance value="0.000000" /> <VehicleRicochetTolerance value="0.000000" /> <Explosion> <Default>EXP_TAG_SNOWBALL</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FuseFx>proj_snowball_fuse</FuseFx> <FuseFxFP /> <TrailFx>proj_snowball_trail</TrailFx> <TrailFxUnderWater /> <TrailFxFadeInTime value="0.000000" /> <TrailFxFadeOutTime value="0.000000" /> <PrimedFx /> <DisturbFxDefault /> <DisturbFxSand /> <DisturbFxWater /> <DisturbFxDirt /> <DisturbFxFoliage /> <DisturbFxProbeDist value="0.000000" /> <DisturbFxScale value="0.000000" /> <LightOnlyActiveWhenStuck value="false" /> <LightFlickers value="false" /> <LightBone /> <LightColour x="0.000000" y="0.000000" z="0.000000" /> <LightIntensity value="0.000000" /> <LightRange value="0.000000" /> <LightFalloffExp value="0.000000" /> <LightFrequency value="0.000000" /> <LightPower value="0.000000" /> <CoronaSize value="0.000000" /> <CoronaIntensity value="0.000000" /> <CoronaZBias value="0.000000" /> <ProjectileFlags>DestroyOnImpact ProcessImpacts NoPullPin DoubleDamping ApplyDamageOnImpact DontFireAnyEvents</ProjectileFlags> <ThrownForce value="0.000000" /> <ThrownForceFromVehicle value="5.000000" /> </Item> </Infos> </Item> <Item> <Infos> <Item type="CWeaponInfo"> <Name>WEAPON_SNOWBALL</Name> <Model>w_ex_snowball</Model> <Audio>AUDIO_ITEM_SNOWBALL</Audio> <Slot>SLOT_SNOWBALL</Slot> <DamageType>BULLET</DamageType> <Explosion> <Default>DONTCARE</Default> <HitCar>DONTCARE</HitCar> <HitTruck>DONTCARE</HitTruck> <HitBike>DONTCARE</HitBike> <HitBoat>DONTCARE</HitBoat> <HitPlane>DONTCARE</HitPlane> </Explosion> <FireType>PROJECTILE</FireType> <WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot> <Group>GROUP_THROWN</Group> <AmmoInfo ref="AMMO_SNOWBALL" /> <AimingInfo ref="PISTOL_2H_BASE_STRAFE" /> <ClipSize value="1" /> <AccuracySpread value="1.000000" /> <AccurateModeAccuracyModifier value="0.500000" /> <RunAndGunAccuracyModifier value="2.000000" /> <RunAndGunAccuracyMaxModifier value="1.000000" /> <RecoilAccuracyMax value="1.000000" /> <RecoilErrorTime value="0.000000" /> <RecoilRecoveryRate value="1.000000" /> <RecoilAccuracyToAllowHeadShotAI value="1000.000000" /> <MinHeadShotDistanceAI value="1000.000000" /> <MaxHeadShotDistanceAI value="1000.000000" /> <HeadShotDamageModifierAI value="1.000000" /> <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" /> <MinHeadShotDistancePlayer value="5.000000" /> <MaxHeadShotDistancePlayer value="40.000000" /> <HeadShotDamageModifierPlayer value="1.000000" /> <Damage value="25.000000" /> <DamageTime value="0.000000" /> <DamageTimeInVehicle value="0.000000" /> <DamageTimeInVehicleHeadShot value="0.000000" /> <HitLimbsDamageModifier value="1.000000" /> <NetworkHitLimbsDamageModifier value="1.000000" /> <LightlyArmouredDamageModifier value="1.000000" /> <VehicleDamageModifier value="10.001000" /> <Force value="10.000000" /> <ForceHitPed value="65.000000" /> <ForceHitVehicle value="65.500000" /> <ForceHitFlyingHeli value="0.000000" /> <OverrideForces> <Item> <BoneTag>BONETAG_HEAD</BoneTag> <ForceFront value="80.000000" /> <ForceBack value="80.000000" /> </Item> <Item> <BoneTag>BONETAG_NECK</BoneTag> <ForceFront value="80.000000" /> <ForceBack value="80.000000" /> </Item> </OverrideForces> <ForceMaxStrengthMult value="1.000000" /> <ForceFalloffRangeStart value="0.000000" /> <ForceFalloffRangeEnd value="50.000000" /> <ForceFalloffMin value="1.000000" /> <ProjectileForce value="10.000000" /> <FragImpulse value="1000.000000" /> <Penetration value="0.000000" /> <VerticalLaunchAdjustment value="0.300000" /> <DropForwardVelocity value="4.000000" /> <Speed value="2000.000000" /> <BulletsInBatch value="1" /> <BatchSpread value="0.000000" /> <ReloadTimeMP value="-1.000000" /> <ReloadTimeSP value="-1.000000" /> <VehicleReloadTime value="0.500000" /> <AnimReloadRate value="1.000000" /> <BulletsPerAnimLoop value="1" /> <TimeBetweenShots value="0.000000" /> <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" /> <SpinUpTime value="0.000000" /> <SpinTime value="0.000000" /> <SpinDownTime value="0.000000" /> <AlternateWaitTime value="-1.000000" /> <BulletBendingNearRadius value="0.000000" /> <BulletBendingFarRadius value="0.000000" /> <BulletBendingZoomedRadius value="0.000000" /> <Fx> <EffectGroup>WEAPON_EFFECT_GROUP_PUNCH_KICK</EffectGroup> <FlashFx /> <FlashFxAlt /> <MuzzleSmokeFx /> <MuzzleSmokeFxMinLevel value="0.000000" /> <MuzzleSmokeFxIncPerShot value="0.000000" /> <MuzzleSmokeFxDecPerSec value="0.000000" /> <ShellFx /> <TracerFx /> <PedDamageHash /> <TracerFxChanceSP value="0.000000" /> <TracerFxChanceMP value="0.000000" /> <FlashFxChanceSP value="0.000000" /> <FlashFxChanceMP value="0.000000" /> <FlashFxAltChance value="0.000000" /> <FlashFxScale value="1.000000" /> <FlashFxLightEnabled value="false" /> <FlashFxLightCastsShadows value="true" /> <FlashFxLightOffsetDist value="0.000000" /> <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" /> <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" /> <FlashFxLightRangeMinMax x="0.000000" y="0.000000" /> <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" /> <GroundDisturbFxEnabled value="false" /> <GroundDisturbFxDist value="5.000000" /> <GroundDisturbFxNameDefault /> <GroundDisturbFxNameSand /> <GroundDisturbFxNameDirt /> <GroundDisturbFxNameWater /> <GroundDisturbFxNameFoliage /> </Fx> <InitialRumbleDuration value="0" /> <InitialRumbleIntensity value="0.000000" /> <InitialRumbleIntensityTrigger value="0.000000" /> <RumbleDuration value="0" /> <RumbleIntensity value="0.000000" /> <RumbleIntensityTrigger value="0.000000" /> <RumbleDamageIntensity value="1.000000" /> <NetworkPlayerDamageModifier value="1.000000" /> <NetworkPedDamageModifier value="1.000000" /> <NetworkHeadShotPlayerDamageModifier value="1.000000" /> <LockOnRange value="35.000000" /> <WeaponRange value="40.000000" /> <BulletDirectionOffsetInDegrees value="0.000000" /> <AiSoundRange value="-1.000000" /> <AiPotentialBlastEventRange value="-1.000000" /> <DamageFallOffRangeMin value="0.000000" /> <DamageFallOffRangeMax value="0.000000" /> <DamageFallOffModifier value="1.000000" /> <VehicleWeaponHash /> <DefaultCameraHash>THROWN_AIM_CAMERA</DefaultCameraHash> <CoverCameraHash>THROWN_AIM_IN_COVER_CAMERA</CoverCameraHash> <CoverReadyToFireCameraHash /> <RunAndGunCameraHash>THROWN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash> <CinematicShootingCameraHash /> <AlternativeOrScopedCameraHash /> <RunAndGunAlternativeOrScopedCameraHash /> <CinematicShootingAlternativeOrScopedCameraHash /> <CameraFov value="50.000000" /> <ZoomFactorForAccurateMode value="1.000000" /> <RecoilShakeHash /> <RecoilShakeHashFirstPerson /> <AccuracyOffsetShakeHash /> <MinTimeBetweenRecoilShakes value="150" /> <RecoilShakeAmplitude value="1.000000" /> <ExplosionShakeAmplitude value="-1.000000" /> <ReticuleHudPosition x="0.000000" y="0.000000" /> <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMin value="0.000000" /> <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" /> <AimProbeLengthMax value="0.000000" /> <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" /> <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" /> <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" /> <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" /> <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" /> <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" /> <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" /> <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" /> <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" /> <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" /> <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" /> <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" /> <AimOffsetEndPosMinFPSLT x="0.144000" y="0.157000" z="0.130000" /> <AimOffsetEndPosMedFPSLT x="0.043000" y="0.567000" z="0.488000" /> <AimOffsetEndPosMaxFPSLT x="0.158000" y="-0.112000" z="0.879000" /> <AimProbeRadiusOverrideFPSIdle value="0.000000" /> <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" /> <AimProbeRadiusOverrideFPSLT value="0.280000" /> <AimProbeRadiusOverrideFPSRNG value="0.000000" /> <AimProbeRadiusOverrideFPSScope value="0.000000" /> <TorsoAimOffset x="0.000000" y="0.000000" /> <TorsoCrouchedAimOffset x="0.000000" y="0.000000" /> <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" /> <ReticuleMinSizeStanding value="1.000000" /> <ReticuleMinSizeCrouched value="1.000000" /> <ReticuleScale value="1.000000" /> <ReticuleStyleHash /> <FirstPersonReticuleStyleHash /> <PickupHash /> <MPPickupHash /> <HumanNameHash>WT_SNWBALL</HumanNameHash> <MovementModeConditionalIdle /> <StatName /> <KnockdownCount value="-1" /> <KillshotImpulseScale value="1.000000" /> <NmShotTuningSet>Normal</NmShotTuningSet> <AttachPoints /> <GunFeedBone /> <TargetSequenceGroup /> <WeaponFlags>CarriedInHand Silenced CanLockonOnFoot CanFreeAim AnimReload AnimCrouchFire Thrown UsableOnFoot UsableInCover NonViolent SuppressGunshotEvent ThrowOnly NoWheelStats DisableLeftHandIkWhenOnFoot SwapToUnarmedWhenOutOfThrownAmmo UseFPSAimIK UseFPSSecondaryMotion AttachFPSLeftHandIKToRight DisableFPSScope DamageCausesDisputes</WeaponFlags> <TintSpecValues ref="TINT_DEFAULT" /> <FiringPatternAliases ref="NULL" /> <ReloadUpperBodyFixupExpressionData ref="DEFAULT" /> <AmmoDiminishingRate value="3" /> <AimingBreathingAdditiveWeight value="1.000000" /> <FiringBreathingAdditiveWeight value="1.000000" /> <StealthAimingBreathingAdditiveWeight value="0.000000" /> <StealthFiringBreathingAdditiveWeight value="0.000000" /> <AimingLeanAdditiveWeight value="1.000000" /> <FiringLeanAdditiveWeight value="1.000000" /> <StealthAimingLeanAdditiveWeight value="0.000000" /> <StealthFiringLeanAdditiveWeight value="0.000000" /> <ExpandPedCapsuleRadius value="0.000000" /> <AudioCollisionHash /> <HudDamage value="0" /> <HudSpeed value="100" /> <HudCapacity value="1" /> <HudAccuracy value="10" /> <HudRange value="0" /> </Item> </Infos> </Item> <Item> <Infos /> </Item> <Item> <Infos /> </Item> </Infos> <VehicleWeaponInfos /> <Name>DLC - Snowball</Name> </CWeaponInfoBlob>