Ontick problem with applyforce
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When i use
Game.IsControlJustPressed(2,GTA.Control.Sprint)
{
character.applyforce(character.UpVector * 10)
}
If i set game to 60 or 30fps applies a right force, but if i set game over 60, for example to 80fps, the force applies is very low, how i can do for bypass this problem, thanks to all.
Lowest is the framerate, more is the force applied
I set interval to 0.
I know that scripthook work every frame, and for example if i want a value of 100 for second, i have to do 100 * Game.LastFrameTime, but i need only applyforce for a single frame.
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@Ironia_Official 80fps is an example, more is highter the fps, more the force is lower.