Ontick problem with applyforce
When i use
character.applyforce(character.UpVector * 10)
If i set game to 60 or 30fps applies a right force, but if i set game over 60, for example to 80fps, the force applies is very low, how i can do for bypass this problem, thanks to all.
Lowest is the framerate, more is the force applied
I set interval to 0.
I know that scripthook work every frame, and for example if i want a value of 100 for second, i have to do 100 * Game.LastFrameTime, but i need only applyforce for a single frame.
@Ironia_Official 80fps is an example, more is highter the fps, more the force is lower.