Deactivate one hit from melee weapons
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I wanted to know if there is some special value to modify in the meta from the weapons to deactivate that this can kill u instantly.
With fire arms u can just delete the flag "allowclosequarterkills" but with melee weapons its just deactivates the melee attacks, so I need to find a solution at all for this.
Im just wantig to avoid one hit melee weaponsps: sorry for my bad english
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@lLukDreams
Try 'damages.meta':...\mods\update\update.rpf\common\data\action\damages.meta
It has '<OnHitDamageAmountMin/Max' values & flags for 'DRA_FATAL_HEAD_SHOT' & 'DRA_FATAL_SHOT' (ie try removing those flags etc) for most if not all melee weapons (see knife & bat example below):
damages.meta:
<Item type="CDamageAndReaction"> <Name>DAR_knife</Name> <ActionRumble>ARBL_small</ActionRumble> <OnHitDamageAmountMin value="75.000000" /> <OnHitDamageAmountMax value="75.000000" /> <SelfDamageAmount value="0.000000" /> <ForcedSelfDamageBoneTag>BONETAG_INVALID</ForcedSelfDamageBoneTag> <DamageReactionAttrs>DRA_KNOCK_OFF_PROPS DRA_FATAL_SHOT DRA_INVOKE_FACIAL_PAIN_ANIMATION</DamageReactionAttrs> </Item> <Item type="CDamageAndReaction"> <Name>DAR_bat</Name> <ActionRumble>ARBL_large</ActionRumble> <OnHitDamageAmountMin value="75.000000" /> <OnHitDamageAmountMax value="75.000000" /> <SelfDamageAmount value="0.000000" /> <ForcedSelfDamageBoneTag>BONETAG_INVALID</ForcedSelfDamageBoneTag> <DamageReactionAttrs>DRA_KNOCK_OFF_PROPS DRA_FATAL_HEAD_SHOT DRA_FATAL_SHOT DRA_INVOKE_FACIAL_PAIN_ANIMATION</DamageReactionAttrs> </Item>
If after that you want to edit head vs limb damage ratio, probably these values in 'weapons.meta' ('HeadShotDamageModifierPlayer/AI' & 'HitLimbsDamageModifier' etc). Not 100% sure on that tho, actually just guessing really, but if looking to tweak things further investigate those values etc. Best of luck