Menyoo - simply question
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Hi, is there a way to move a whole scenario (more entities so) to player position? I want to avoid to move every ped and vehicle one at a time 😅
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@fra700 I don't see how that would be possible because Menyoo assigns absolute coordinates to all entities.
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@JohnFromGWN Do you mean that it could be possible to teleport more entities simultaneously to player position? If so, I don't find that option. I tried to select all entities, but I can only drag them or attach to player. I also tried to edit manually the coordinates of saved file in spooner folder, but no luck.
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@fra700 you can absolutely change the coordinates manually in the xml file. In fact you could create a map from scratch if you wanted to, but it would take hundreds of times longer. One caveat/caution, but this applies only to scripting, is that the coordinates in menyoo are not equivalent to those of the game, close but not the same.
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@JohnFromGWN Do you refer to this?
Example:
<ReferenceCoords>
<X>9.03625584</X>
<Y>542.439575</Y>
<Z>174.828247</Z>
</ReferenceCoords>And change these values with new ReferenceCoords?
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@fra700
The reference coords is the location of the player at spawn, this is where you hit the C key before saving the map as an xml file. So yes, those would be used to change the player's position. A simpler way is to move the player in game and then resave the map with exactly the same name.The coordinates for peds, objects, etc, look like this:
<PositionRotation>
<X>-1636.6582</X>
<Y>248.336853</Y>
<Z>62.0078773</Z>
<Pitch>0</Pitch>
<Roll>0</Roll>
<Yaw>45.2971115</Yaw>
</PositionRotation>Of course if you have 100s of objects you really don't want to do this manually.
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@JohnFromGWN "Of course if you have 100s of objects you really don't want to do this manually."
Eheh.... I'd have liked to avoid just that
Thank you for the answer.