Game crash after updated to Windows 11
So previously on Windows 10 the game works normally. I have 57 addons with several scripts. I also installed Packfile Limit Adjuster and Heap Adjuster with custom gameconfig. Everything was fine with no error.
Then I updated the windows to the stable release of Windows 11. The game crashed on loading without any warning signs. Then I tried to remove 27 addons and the game loaded normally but sometimes I got the error sign "ERR_FIL_PACK_1 Game error, please reboot and restart the game". It's not often though. I also tried to increase the value of Packfile Limit Adjuster and Heap Adjuster but no luck.
So i assume the Packfile Limit Adjuster or Heap Adjuster isn't working on Windows 11, or it might be a bug of Windows 11. Does anyone also experience this on Windows 11?
Do you have any ideas to fix it?
@troisdev It's an uncharted area as of now, mods like the adjusters, asi loader might be needed to be updated to be compatible with Windows 11.
Does ScriptHookV, SHV Dot Net and dinput8.dll (Asi loader) generate any log files?
@WGotch07 i checked the logs and it seems there's no information related to the issue. Asi loader seems working normally. ScriptHookV and SHV dot net are also the same. Here's the asi loader log
// (C) Alexander Blade 2015
LIB: "C:\WINDOWS\system32\dinput8.dll" => 00007FFF7F140000
API: "DirectInput8Create" => 00007FFF7F1422A0
API: "DllCanUnloadNow" => 00007FFF7F155EB0
API: "DllGetClassObject" => 00007FFF7F155FC0
API: "DllRegisterServer" => 00007FFF7F1657B0
API: "DllUnregisterServer" => 00007FFF7F165A90
LOADER: Loading *.asi plugins
ASI: Loading "D:\Games\Grand Theft Auto V\AddonSpawner.asi"
"AddonSpawner.asi" => 00007FFF60400000
ASI: Loading "D:\Games\Grand Theft Auto V\CharacterSwap.asi"
"CharacterSwap.asi" => 00007FFF72D50000
ASI: Loading "D:\Games\Grand Theft Auto V\CScenarioPoint-Patch.asi"
"CScenarioPoint-Patch.asi" => 00007FFF75F50000
ASI: Loading "D:\Games\Grand Theft Auto V\ELS.asi"
"ELS.asi" => 00007FFF57520000
ASI: Loading "D:\Games\Grand Theft Auto V\HeapAdjuster.asi"
"HeapAdjuster.asi" => 00007FFF71DA0000
ASI: Loading "D:\Games\Grand Theft Auto V\Menyoo.asi"
"Menyoo.asi" => 00007FFF57200000
ASI: Loading "D:\Games\Grand Theft Auto V\OpenIV.asi"
"OpenIV.asi" => 00007FFF752A0000
ASI: Loading "D:\Games\Grand Theft Auto V\PackfileLimitAdjuster.asi"
"PackfileLimitAdjuster.asi" => 00007FFF79AE0000
ASI: Loading "D:\Games\Grand Theft Auto V\PoolManager.asi"
"PoolManager.asi" => 00007FFF6BB70000
ASI: Loading "D:\Games\Grand Theft Auto V\ScriptHookVDotNet.asi"
"ScriptHookVDotNet.asi" => 00007FFF74B40000
ASI: Loading "D:\Games\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi"
"SirenSetting_Limit_Adjuster.asi" => 00007FFF9BFA0000
ASI: Loading "D:\Games\Grand Theft Auto V\TrainerV.asi"
"TrainerV.asi" => 00007FFF14050000
ASI: Loading "D:\Games\Grand Theft Auto V\VehicleController.asi"
"VehicleController.asi" => 00007FFF708F0000
LOADER: Finished loading *.asi plugins
So yeah maybe I will play without some addons for now
@troisdev Remove CScenarioPoint-Patch, it's not needed anymore since R* upped the limit on that with the Cayo Perico update and the mod causes the game to crash as well.
@WGotch07 I deleted it but still not working
@troisdev why 27? The first step before you start troubleshooting individual mods is to see if you can play GTA5 unmodded for say 30 minutes without it crashing. If the only change to your system is windows 11 then it is clearly the first thing to investigate.
Also, is this a new computer which came with 11 pre-installed or did you upgrade yourself? The reason im asking is that in both cases, there will be windows updates, video card upgrades etc. This is particularly an issue with your own upgrade because your bios, chipset drivers, and a slew of other drivers may need to be updated.
As @WGotch07 wrote, this is new for all of us and things will get patched and updated, but start with a vanilla game to reduce the possibilities down significantly. Once it is stable you can start to remove mods or better still reinstall one by one. Could also be dotnet framework, scripts, and possibly Directx12, etc.