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For some reason, every single npc dies instantly.



  • One punch? Dead. One Kick? Dead. Shot in the foot? Dead. ONE SNOWBALL? Dead. Does anyone know why every npc seemingly has 1 HP?



  • @Br00klynS
    Check your trainer/s, make sure there's no insta-kill setting switched on.

    Maybe have a look in 'pedhealth.meta':

    ...Grand Theft Auto V\mods\common.rpf\data\pedhealth.meta

    Default weak/average/strong ped health looks like this:

      <aHealthConfig>
        <Item>
          <Name>Strong</Name>
          <DefaultHealth value="200.000000" />
          <DefaultArmour value="0.000000" />
          <FatiguedHealthThreshold value="150.000000" />
          <InjuredHealthThreshold value="100.000000" />
          <DyingHealthThreshold value="100.000000" />
          <HurtHealthThreshold value="150.000000" />
          <DogTakedownThreshold value="150.000000" />
          <MeleeCardinalFatalAttackCheck value="false" />
        </Item>
    	<Item>
          <Name>Average</Name>
          <DefaultHealth value="175.000000" />
          <DefaultArmour value="000.000000" />
          <FatiguedHealthThreshold value="137.500000" />
          <InjuredHealthThreshold value="100.000000" />
          <DyingHealthThreshold value="100.000000" />
          <HurtHealthThreshold value="125.000000" />
          <DogTakedownThreshold value="150.000000" />
          <MeleeCardinalFatalAttackCheck value="false" />
        </Item>
    	<Item>
          <Name>Weak</Name>
          <DefaultHealth value="150.000000" />
          <DefaultArmour value="000.000000" />
          <FatiguedHealthThreshold value="125.000000" />
          <InjuredHealthThreshold value="100.000000" />
          <DyingHealthThreshold value="100.000000" />
          <HurtHealthThreshold value="135.000000" />
          <DogTakedownThreshold value="150.000000" />
          <MeleeCardinalFatalAttackCheck value="true" />
    	</Item>
    

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