For some reason, every single npc dies instantly.
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One punch? Dead. One Kick? Dead. Shot in the foot? Dead. ONE SNOWBALL? Dead. Does anyone know why every npc seemingly has 1 HP?
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@Br00klynS
Check your trainer/s, make sure there's no insta-kill setting switched on.Maybe have a look in 'pedhealth.meta':
...Grand Theft Auto V\mods\common.rpf\data\pedhealth.meta
Default weak/average/strong ped health looks like this:
<aHealthConfig> <Item> <Name>Strong</Name> <DefaultHealth value="200.000000" /> <DefaultArmour value="0.000000" /> <FatiguedHealthThreshold value="150.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="150.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item> <Item> <Name>Average</Name> <DefaultHealth value="175.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="137.500000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="125.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="false" /> </Item> <Item> <Name>Weak</Name> <DefaultHealth value="150.000000" /> <DefaultArmour value="000.000000" /> <FatiguedHealthThreshold value="125.000000" /> <InjuredHealthThreshold value="100.000000" /> <DyingHealthThreshold value="100.000000" /> <HurtHealthThreshold value="135.000000" /> <DogTakedownThreshold value="150.000000" /> <MeleeCardinalFatalAttackCheck value="true" /> </Item>