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[SCRIPT] Remove City Ambiance Sounds



  • Evidently this can remove all of the ambiance sounds within the city;
    Citizen.CreateThread(function()
    StartAudioScene(“CHARACTER_CHANGE_IN_SKY_SCENE”) – Call it once.
    end)

    Lawn mowers, honking, gun fire, et cetera.
    Whoever wrote this, never told anyone where it goes.
    Could someone please put this into a script so others have a method to remove the city ambiance effects?


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