Help with reviving some older mods
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Hello,
I understand that these mods are out of date and I did try to test them regardless however, they do not work. I would absolutely love for them to do so though. Any chance anyone can help update them, create, or know of a similar mod to these? Please please let me know. Thank youhttps://www.gta5-mods.com/scripts/automatic-turnlights
https://www.gta5-mods.com/scripts/selectivefire
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@DugiHowser
there's several working indicators scripts, eg https://www.gta5-mods.com/scripts/auto-blinkers-net-version
and I'm using SelectiveFire on 2189.0, still works flawlessly
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Fixed automatic turnlights: https://pastebin.com/raw/BhGyEkB0
Open theAutoTurnSignals.cs
file and replace all of the text in there with the pastebin.
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@ReNNie The indicator script you linked does not do what I am looking for like the one I linked. The one you linked turns your blinkers on when you physically turn the vehicle. The one I linked turns your blinkers on telling you where to turn before you come to a intersection etc.. I don't like to use the HUD and this would be a perfect subtle way to get to way points.
I know that there are 2 SelectiveFire mods on here. Are you using an updated version of the one I linked? Because I do not see other versions of it other than 2.0. The one I linked looks more streamed lined than the other SelectiveFire mod on here without excess menus.
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@Jitnaught OMG! Ill try this as soon as I get home. Thank you so much you are the best!
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@DugiHowser
thank you for that clarification, now I'm interested indeed!//edit: just dropped in Jitnaught's edit and it works great, best thing even, it also works with Eddlm's Automatic Indicators
so when I turn the car myself they blink and also when coming to an intersection where I need to make a turn to follow the Waypoint, I love it!as for SelectiveFire, I'm indeed using v2.0 by EnforcerZhukov on v2189.0 (as I'm not updating my game anymore)
and did some minor texture edits to the assets it loads
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@ReNNie said in Help with reviving some older mods:
@DugiHowser
thank you for that clarification, now I'm interested indeed!//edit: just dropped in Jitnaught's edit and it works great, best thing even, it also works with Eddlm's Automatic Indicators
so when I turn the car myself they blink and also when coming to an intersection where I need to make a turn to follow the Waypoint, I love it!Yeah its amazing! Thanks to @Jitnaught for making it great again
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@Jitnaught Hail king Jitnaught! Could you bless us once again with you magic please?
https://www.gta5-mods.com/scripts/beta-takedowns
This mod still works however I am not sure if I am the only one experiencing this or not but it seems that the "target" or peds start to ragdoll before the player pulls the trigger.I hope you don't think I'm looking for hand outs or asking to fix every mod
but curious if it is due to being old and not working with new patch? I don't know code so any assistance would be awesome!
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@DugiHowser
https://mega.nz/file/VShWTTxb#TPU07WklB-8heal3WvadPTy1ZdMxGkO_DTyUXHwBIz8This script set the ped's health to 5 before executing the ped, to ensure the ped actually dies. But, apparently peds die when you set their health below 100. Maybe this behavior didn't occur in older versions of the game, which is why it worked previously?
I removed that code and replaced it with killing the ped manually. Now it seems to work as intended.
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Dope thread thanks! Mods I never knew existed. Now added to the collection. Special thanks to Jitnaught for the mod revivals.
Btw. On the topic of older mods has anyone got this snow fight mod working?
Snowballs in Singleplayer
https://www.gta5-mods.com/scripts/snowballs-in-singleplayerI can only pickup snowballs but the npc's don't fight back like they are supposed to in the demo videos?? Not sure if it's me or if the mod is broke.
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@gtavjamal Yes they are great and hope to keep them alive for a while
I never tried the snow mods but can give this one a whirl and update you if I have the same issues
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This post is deleted!
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@Jitnaught said in Help with reviving some older mods:
@DugiHowser
https://mega.nz/file/VShWTTxb#TPU07WklB-8heal3WvadPTy1ZdMxGkO_DTyUXHwBIz8This script set the ped's health to 5 before executing the ped, to ensure the ped actually dies. But, apparently peds die when you set their health below 100. Maybe this behavior didn't occur in older versions of the game, which is why it worked previously?
I removed that code and replaced it with killing the ped manually. Now it seems to work as intended.Thank you so much! We are not worthy!
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@Jitnaught Just tested, appears to be back to the vanilla take down animation? Either that or something is conflicting on my end and it does not work
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@DugiHowser Any errors on ScriptHookVDotNet.log? Did you test using weapons or unarmed? I think unarmed didn't work on my end, but I didn't bother fixing that because that wasn't the issue you mentioned.
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@Jitnaught I tested both armed and unarmed. Also tried while aiming and not. Stealth and regular.
Here is my log:
[21:22:51] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[21:22:51] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[21:22:51] [DEBUG] Loading scripts from\Rockstar Games\Grand Theft Auto V\scripts ...
[21:22:51] [DEBUG] Successfully compiled AutoTurnSignals.cs.
[21:22:51] [INFO] Found 1 script(s) in AutoTurnSignals.cs resolved to API 2.10.14.
[21:22:51] [DEBUG] Successfully compiled ForceActionMode.cs.
[21:22:51] [INFO] Found 1 script(s) in ForceActionMode.cs resolved to API 2.10.14.
[21:22:51] [DEBUG] Loading assembly BetaTakedowns.dll ...
[21:22:52] [WARNING] Unable to resolve API version 2.11.2.
[21:22:52] [DEBUG] Loading assembly FiniteCops.dll ...
[21:22:52] [INFO] Found 1 script(s) in FiniteCops.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly FixWheelTurnBack.dll ...
[21:22:52] [INFO] Found 1 script(s) in FixWheelTurnBack.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly FuelReloaded3.dll ...
[21:22:52] [INFO] Found 1 script(s) in FuelReloaded3.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly Leap.dll ...
[21:22:52] [INFO] Found 1 script(s) in Leap.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly NativeUI.dll ...
[21:22:52] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly PedSelector.dll ...
[21:22:52] [INFO] Found 1 script(s) in PedSelector.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly Persistent Weapon Flashlight.dll ...
[21:22:52] [INFO] Found 1 script(s) in Persistent Weapon Flashlight.dll resolved to API 3.1.0.
[21:22:52] [DEBUG] Loading assembly PlayerBulletRagdollReactions.dll ...
[21:22:52] [INFO] Found 1 script(s) in PlayerBulletRagdollReactions.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly PullMeOver.dll ...
[21:22:52] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Loading assembly SelectiveFire.dll ...
[21:22:52] [WARNING] Resolving API version 0.0.0.
[21:22:52] [INFO] Found 1 script(s) in SelectiveFire.dll resolved to API 2.10.14.
[21:22:52] [DEBUG] Instantiating script FiniteCops.Main ...
[21:22:52] [INFO] Started script FiniteCops.Main.
[21:22:52] [DEBUG] Instantiating script FixWheelTurnBack ...
[21:22:52] [INFO] Started script FixWheelTurnBack.
[21:22:52] [DEBUG] Instantiating script FuelReloaded3.FuelReloaded3 ...
[21:22:52] [INFO] Started script FuelReloaded3.FuelReloaded3.
[21:22:52] [DEBUG] Instantiating script ActionMode.EntryPoint ...
[21:22:52] [INFO] Started script ActionMode.EntryPoint.
[21:22:52] [DEBUG] Instantiating script Leap.Main ...
[21:22:52] [INFO] Started script Leap.Main.
[21:22:52] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[21:22:52] [INFO] Started script NativeUI.BigMessageThread.
[21:22:52] [DEBUG] Instantiating script PedSelector.PedSelector ...
[21:22:53] [INFO] Started script PedSelector.PedSelector.
[21:22:53] [DEBUG] Instantiating script PersistentWeaponFlashlight.PersistantWeaponFlashlight ...
[21:22:58] [INFO] Started script PersistentWeaponFlashlight.PersistantWeaponFlashlight.
[21:22:58] [DEBUG] Instantiating script Main ...
[21:22:58] [INFO] Started script Main.
[21:22:58] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
[21:22:58] [INFO] Started script PullMeOver.PullMeOverMain.
[21:22:58] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
[21:22:58] [INFO] Started script PullMeOver.SpeedDisplay.
[21:22:58] [DEBUG] Instantiating script SelectiveFire ...
[21:22:58] [INFO] Started script SelectiveFire.
[21:22:58] [DEBUG] Instantiating script AutoTurnSignals ...
[21:22:58] [INFO] Started script AutoTurnSignals.
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@DugiHowser said in Help with reviving some older mods:
[21:22:51] [DEBUG] Loading assembly BetaTakedowns.dll ...
[21:22:52] [WARNING] Unable to resolve API version 2.11.2.Do you have the latest ScriptHookVDotNet installed?
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@Jitnaught Apparently I did not
I didn't realize latest version was on it's github and not here. Works like a charm now. Once again I thank you for the help, you are awesome!
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@DugiHowser Thanks again for bringing these great mods to my attention.
Perfect time of the year to mix it up with snow. I have snow in GTA V from late Nov to Christmas.
Only if you are interested check out that snow ball fight mod and see if you can get it going.
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@gtavjamal Just tested the Snowball mod. Works perfect for me, just like in the videos.
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Good to know thanks my guy. Appreciate you taking the time and effort to test and tell me.
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@gtavjamal Tested and working on my end as well.
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@DugiHowser Props dawg appreciate it thanks! Btw. Mines magically came right, I think you guys gave me good luck lol.
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@gtavjamal Haha I wish I had such luck with my other troublesome mods. Glad it worked for you too
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Happy new year and looks like I'm back with another one. I haven't played since the new update and just got around to getting all of my mods right again. It appears that all seem to work as intended except one, which is one of my favorites
Can anyone confirm if it works on their end please? Or perhaps @Jitnaught can save the day again?
https://www.gta5-mods.com/scripts/manual-reload The mod's comments don't look promising and appears that the author hasn't been around to update so I figured Id ask here.
Here is the error I am getting in the mod's log:
[01:11:32] [LOG] Failed to find address #5. Exiting...Thank you in advance!