How to remove trash and litter over procedural.meta
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hello,
is there maybe a mod that deletes all of trash in los santos?
I'm so tired of garbage lying in various places in Los Santos.
Maybe someone know the mod (if exist)?
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@Michualgood the trash and empty bottles etc are controlled in procedural.meta inside update.rpf
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This post is deleted!
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@ReNNie so i can delete the procedural.meta yeah?
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@Michualgood if you think just deleting files is a good method to mod your game, then I wish you best of luck with your endeavors
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@ReNNie Ok. but i cant find the procedural.meta file. where is it?
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@Michualgood
OpenIV > Ctrl+F3 > 'Search 'in "mods" folder only' > Search for 'procedural.meta'You should find 2 locations:
...\Grand Theft Auto V\mods\common.rpf\data\materials\procedural.meta
...\Grand Theft Auto V\mods\update\update.rpf\common\data\materials\procedural.meta
The one in 'update.rpf' is the one loaded by the game. If it doesn't exist, then the 'common.rpf' one will be loaded by the game instead.
Instructions:
- Once found, drag & drop 'procedural.meta' to your Desktop etc
- Open it with your text editor of choice (Notepad++ is better than plain old Notepad)
- Find & delete the sections ('<Item>' to '</Item>') of the stuff you want to remove & not have appear ingame:
Example: (removing 'prop_barrel_02a' from seabed)
Before:
<Item> <Tag>SEABED_TRASH_INDUSTRIAL_01</Tag> <PlantTag /> <ModelName>prop_rub_boxpile_08</ModelName> <Spacing value="50.000000" /> <MinXRotation value="0.000000" /> <MaxXRotation value="0.000000" /> <MinYRotation value="0.000000" /> <MaxYRotation value="0.000000" /> <MinZRotation value="0.000000" /> <MaxZRotation value="6.281250" /> <MinScale value="1.000000" /> <MaxScale value="1.000000" /> <MinScaleZ value="-1.000000" /> <MaxScaleZ value="1.000000" /> <MinZOffset value="0.000000" /> <MaxZOffset value="0.000000" /> <MinDistance value="15.000000" /> <MaxDistance value="60.000000" /> <MinTintPalette value="1" /> <MaxTintPalette value="128" /> <Flags>PROCOBJ_ALIGN_OBJ PROCOBJ_IS_FLOATING</Flags> </Item> <Item> <Tag>SEABED_TRASH_INDUSTRIAL_01</Tag> <PlantTag /> <ModelName>prop_barrel_02a</ModelName> <Spacing value="50.000000" /> <MinXRotation value="6.281250" /> <MaxXRotation value="6.281250" /> <MinYRotation value="0.000000" /> <MaxYRotation value="0.000000" /> <MinZRotation value="0.000000" /> <MaxZRotation value="6.281250" /> <MinScale value="1.000000" /> <MaxScale value="1.000000" /> <MinScaleZ value="-1.000000" /> <MaxScaleZ value="1.000000" /> <MinZOffset value="0.000000" /> <MaxZOffset value="0.000000" /> <MinDistance value="15.000000" /> <MaxDistance value="60.000000" /> <MinTintPalette value="1" /> <MaxTintPalette value="128" /> <Flags>PROCOBJ_ALIGN_OBJ PROCOBJ_IS_FLOATING</Flags> </Item> <Item> <Tag>SEABED_TRASH_RUBBISH_01</Tag> <PlantTag /> <ModelName>prop_rub_flotsam_02</ModelName> <Spacing value="60.000000" /> <MinXRotation value="0.000000" /> <MaxXRotation value="0.000000" /> <MinYRotation value="0.000000" /> <MaxYRotation value="0.000000" /> <MinZRotation value="0.000000" /> <MaxZRotation value="6.281250" /> <MinScale value="1.000000" /> <MaxScale value="2.000000" /> <MinScaleZ value="-1.000000" /> <MaxScaleZ value="1.000000" /> <MinZOffset value="-10.000000" /> <MaxZOffset value="-10.000000" /> <MinDistance value="50.000000" /> <MaxDistance value="100.000000" /> <MinTintPalette value="1" /> <MaxTintPalette value="128" /> <Flags>PROCOBJ_ALIGN_OBJ PROCOBJ_IS_FLOATING</Flags> </Item>
After: ('prop_barrel_02a' section removed)
<Item> <Tag>SEABED_TRASH_INDUSTRIAL_01</Tag> <PlantTag /> <ModelName>prop_rub_boxpile_08</ModelName> <Spacing value="50.000000" /> <MinXRotation value="0.000000" /> <MaxXRotation value="0.000000" /> <MinYRotation value="0.000000" /> <MaxYRotation value="0.000000" /> <MinZRotation value="0.000000" /> <MaxZRotation value="6.281250" /> <MinScale value="1.000000" /> <MaxScale value="1.000000" /> <MinScaleZ value="-1.000000" /> <MaxScaleZ value="1.000000" /> <MinZOffset value="0.000000" /> <MaxZOffset value="0.000000" /> <MinDistance value="15.000000" /> <MaxDistance value="60.000000" /> <MinTintPalette value="1" /> <MaxTintPalette value="128" /> <Flags>PROCOBJ_ALIGN_OBJ PROCOBJ_IS_FLOATING</Flags> </Item> <Item> <Tag>SEABED_TRASH_RUBBISH_01</Tag> <PlantTag /> <ModelName>prop_rub_flotsam_02</ModelName> <Spacing value="60.000000" /> <MinXRotation value="0.000000" /> <MaxXRotation value="0.000000" /> <MinYRotation value="0.000000" /> <MaxYRotation value="0.000000" /> <MinZRotation value="0.000000" /> <MaxZRotation value="6.281250" /> <MinScale value="1.000000" /> <MaxScale value="2.000000" /> <MinScaleZ value="-1.000000" /> <MaxScaleZ value="1.000000" /> <MinZOffset value="-10.000000" /> <MaxZOffset value="-10.000000" /> <MinDistance value="50.000000" /> <MaxDistance value="100.000000" /> <MinTintPalette value="1" /> <MaxTintPalette value="128" /> <Flags>PROCOBJ_ALIGN_OBJ PROCOBJ_IS_FLOATING</Flags> </Item>
If you are not sure what something is, use the name in the '<ModelName>' line ('prop_rub_boxpile_08' etc) & search for that using the Ctrl+F3 Search Box in OpenIV & you will find it's model/'.ydr' & be able to open it & have a look at what it is.
If you want to remove absolutely everything from 'procedural.meta' (decent framerate increase possible (+10>15fps)), make the file look like this & then save & install it:
<?xml version="1.0" encoding="UTF-8"?> <CProceduralInfo> <procObjInfos> </procObjInfos> <plantInfos> </plantInfos> <procTagTable> </procTagTable> </CProceduralInfo>
Alternatively, there is a Reduced Pavement Pollution mod that might suit your need.
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@a63nt-5m1th thx for instruction, i will try it today or tomorrow and I will reply if it works!