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Working with multiple scripts [.NET]



  • So, I have a mod with a main script and a missions script that handles stuff related to missions included in the mod. Now, unlike the main script, the missions script doesn't really do anything until a mission is active, so I was wondering if it's better to instantiate the script when a mission is started and then abort the script when the mission is finished.

    Currently In the tick event of the mission script I just have something llike:

    if (!missionActive)
        return;
    
    //code for the missions...
    


  • Just leave it how it is. Starting/aborting the script would be much more complicated for no real improvement.



  • @Jitnaught Alright 🤔


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