Make those cops STFU (no magic police scanner-single player)
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I would love an immersive experience. Having a magical police scanner in my head while being wanted kind of kills that experience. I know what crimes I am committing. I don't need some magical floating police scanner in my head telling me. There has got to be a way of disabling the magical police scanner that seems to be in every vehicle and in my head.
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Try this out, I've been using this for pretty much ever.
https://www.gta5-mods.com/scripts/s-ob-s-you-know-nothing-hide-wanted-notifications
Also don't do the OpenIV stuff with it, just use the scripts. To get rid of blips use this:
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@Joe-Gillian Looks interesting but I don't want to hide the blips or wanted stars at all. Just the radio chatter and radio bark. Does it have an adjustable setting ini?
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@toobalooboolama Unfortunately not.
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@Joe-Gillian Ah nuts. Well thanks anyhow
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@toobalooboolama Copy and paste this code below in a text editor and save the file with the .cs extension. After that, move it in the "scripts" folder (make sure you have the Script Hook V .NET installed).
using GTA; using System; namespace DisablePoliceScanner { public class Main : Script { bool Initialized = false; public Main() { Tick += OnTick; } void OnTick(object sender, EventArgs e) { if (!Initialized) { Audio.SetAudioFlag("PoliceScannerDisabled", true); Initialized = true; } } } }
Edit: updated the script so that it uses the "Audio.SetAudioFlag" function from the Script Hook V .NET instead of the "SET_AUDIO_FLAG" native.
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@Alex106 Will this also get rid of the radio static/bark as well?
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@Alex106 said in Make those cops STFU (no magic police scanner-single player):
using GTA.Native;
Holy hottdamn.... this worked like a charm. Thanks man! You should publish this and call it "make the cops stfu (no police scanner chatter or noise)
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@toobalooboolama I have updated the script so that it uses the "Audio.SetAudioFlag" function from the Script Hook V .NET instead of the "SET_AUDIO_FLAG" native.
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@Alex106 What would the difference be exactly?
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@toobalooboolama Nothing that changes the behaviour of the script, it just uses the Script Hook V .NET implementation/function rather than the native itself.
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@Alex106 Hey thanks again for this. Really makes a difference while playing.