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Is it possible to spawn firetruck and ambulance?



  • I'm trying to see where in OpenIV I can spawn an ambulance and firetruck when a incident occurs or if that's possible. I looked at dispatch.meta and didn't have any luck.



  • @noplaymaker
    Should be in 'dispatch.meta' with the various parts for the Firetruk & Ambulance looking something like this:

    <EmergencyResponses>:

        <EmergencyResponses>
            <Item>
                <DispatchType>DT_FireDepartment</DispatchType> <!-- dispatch type, fire -->
                <NumPedsToSpawn value="4"/>
                <DispatchVehicleSets>
                    <Dispatch>FIRE_TRUCK</Dispatch> <!-- what vehicle section in '<Vehiclesets>' (below) is used -->
                </DispatchVehicleSets>
            </Item>
            <Item>
                <DispatchType>DT_AmbulanceDepartment</DispatchType>
                <NumPedsToSpawn value="2"/>
                <DispatchVehicleSets>
                    <Dispatch>AMBULANCE</Dispatch>
                </DispatchVehicleSets>
            </Item>
        </EmergencyResponses>	
    

    <VehicleSets>:

        <VehicleSets>
            <Vehicle>
                <Name>AMBULANCE</Name>
                    <ConditionalVehicleSets>
                        <Item>
                            <VehicleModels>
                                <Vehicle>ambulance</Vehicle>
                            </VehicleModels>
                            <PedModels>
                                <Ped>S_M_M_Paramedic_01</Ped> 
                            </PedModels>
                        </Item>
                    </ConditionalVehicleSets>
                </Vehicle>
                <Vehicle>
                    <Name>FIRE_TRUCK</Name> <!-- vehicle section called in 'DT_FireDepartment' > '<DispatchVehicleSets>' >  '<Dispatch>' line above-->
                <ConditionalVehicleSets>
                            <Item>
                           <VehicleModels>
                                <Vehicle>firetruk</Vehicle> <!-- vehicle that spawns -->
                           </VehicleModels>
                           <PedModels>
                                <Ped>S_M_Y_Fireman_01</Ped>  <!-- peds that spawn with vehicle -->
                           </PedModels>
                        </Item>
                     </ConditionalVehicleSets>
            </Vehicle>	
        </VehicleSets>
    

    <DispatchOrderDistances>:

    	<DispatchOrderDistances>
    		<Item>
    			<DispatchType>DT_FireDepartment</DispatchType> 
    			<OnFootOrderDistance value="200.0"/>
    			<MinInVehicleOrderDistance value="350.0"/> 
    			<MaxInVehicleOrderDistance value="350.0"/>
    		</Item>
    		<Item>
    			<DispatchType>DT_AmbulanceDepartment</DispatchType>
    			<OnFootOrderDistance value="200.0"/>
    			<MinInVehicleOrderDistance value="350.0"/>
    			<MaxInVehicleOrderDistance value="350.0"/>
    		</Item>
    	</DispatchOrderDistances>
    

    SpawnDelayMin/Max:

    	<AmbulanceSpawnDelayMin>
    		<SLOW value="35.0"/>
    		<MEDIUM value="15.0"/>
    		<FAST value="15.0"/>
    	</AmbulanceSpawnDelayMin>
    	<AmbulanceSpawnDelayMax>
    		<SLOW value="45.0"/>
    		<MEDIUM value="25.0"/>
    		<FAST value="25.0"/>
    	</AmbulanceSpawnDelayMax>
    	<FireSpawnDelayMin>
    		<SLOW value="35.0"/>
    		<MEDIUM value="15.0"/>
    		<FAST value="15.0"/>
    	</FireSpawnDelayMin>
    	<FireSpawnDelayMax>
    		<SLOW value="45.0"/>
    		<MEDIUM value="25.0"/>
    		<FAST value="25.0"/>
    	</FireSpawnDelayMax>
    

    I removed the other vehicle values that have nothing to do with the firetruk & ambulance, so things will look a little different for you in 'dispatch.meta', but those are all the parts that need to be in place for the firetruk & ambulance to respond to accidents etc & fires.


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