How i can duplicate props?
Hi friends! First sorry for my english, I am a spanish speaker and I do not speak English very well.
I have a question and I do not know if it is possible to achieve it.
Can you duplicate a game prop that has texture in png and have them both with different textures?
Let me explain, I use the large posters that appear outside the nightclubs, and I change the texture for another one to my liking according to my style of play, but I need to have more posters and in the game there are only 4.
I access the prop through OpenIV and extract the texture which I edit and load again, and it appears in the game.
I have thought that it is still possible to duplicate said item, to put a different texture on it and to be able to put it in the game wherever I want.
Creating a duplicate prop is very easy, download this addon, follow the instructions, i think there is a video too.
This process is different from ped and vehicle addons.
If you get a location error when you spawn, see this post
@JohnFromGWN That location restriction is such a royal bullshit. So many times I was trying to spawn something and chasing the location all around the map ..
@Aurora11 That's interesting. It only happened to me once, 1 year ago when I first started with GTA5, and it was a custom prop.
@JohnFromGWN It's mostly happening when you are searching for a prop by trying to guess it's keyword. Although I was also doing this before at North Yankton since that area has the most performance I have but of course there are also many props that is not showing at city either
There is a map mod named Lake Louise, so I was moved that map a bit far away from Paleto (originally it's across the Venice Beach). So like I wasn't liked a mountain that is also half visible because of the distance and was moved it to Paleto close to beach. and I was spawning kayaks and stuff at that middle lake area and many props were saying incorrect location
Didn't know about creating ymap back in that time so I was keep teleporting to suggested locations, spawning them, then teleporting back to lake and using bring entity to self with menyoo. It was very bothersome and tiresome
@Aurora11 yes i have Lake Louise which is in Alberta, and is a mandatory mod for Canucks. I've actually been there.
@JohnFromGWN So so lucky you
Many thanks friends.
At the moment I do not achieve the objective. I export the item as the instructions say but in the game I get the imported item superimposed on the one I had already edited in the game, as if they were overwriting each other.
I have to investigate.
@Fabito48hd if they are superimposed you simply move one or the other using your trainer.
@JohnFromGWN No no mate, it's not that.
When doing everything as specified in the instructions, what happens is that the textures that were previously modified in the "mods" folder are modified.
I do not know how to explain it. I have:
- Original file
- Edited file in mods folder
- File imported via AddonProps
Well, the third replaces the second, and what I need is to clone and have other different items to edit their textures and have more different ones.
This is probably too complex for me, and I've learned how to do things thanks to you
@Fabito48hd only the first time is complicated. What prop are you trying to clone?
@JohnFromGWN ok i think i understand your problem. It sounds like the original prop is in the game folder and you used the same name for your new prop?
The prop i need to clone is:
ba_prop_club_dressing_board_02 (for the texture)
I have these props with a custom texture in my mod folder. But i need more "club dressing" prop for put in other textures.
When I do the addon props steps, I overwrite the files in the mod folder.
@Fabito48hd ba_prop_club_dressing.ytd is not a prop, it is a texture file.
Can you tell me the name of the prop or give me a screenshot. I'm sorry but I never played GTA5 (just free roam) so I don't know the missions and gameplay.
Edit: if these are textures that go on a wall, then I'm totally confused as to what you want to do. You can't change textures on a wall during gameplay.
What you can do, is put your pictures in frames - using existing props - but what you're trying to do can't be done. A ytd file is not a prop, it's just a collection of textures. Props have their own textures.
If you go the prop way, you will need to save your map with Menyoo because they will not persist.
@JohnFromGWN Sorry my friend!
The prop is "ba_prop_club_dressing_board_02.yrd"
This is a prop, right?
I change his texture in the YTD texture file for another png image, in my mod folder, and is works.
Btw i need another "ba_prop_club_dressing_board_02.yrd" to be able to put another texture on it and have two different (or three or four, as I can) . That's why I asked about cloning.
In case it helps at all, this prop is the big billboards that come out of the night clubs.
Yes that's a prop and yes you should be able to duplicate as many as you want. Actually these are ydr files, not yrd.
Can you explain, step by step how you are creating the new prop? This will help identify what's going wrong as this process works - not simple - but definitely works.
@JohnFromGWN ok, i try.
I export these items
In PropEditor.exe i click on "Add Prop (Manual)" and i put "ba_prop_club_dressing_board_02.ydr" in prop name with external texture.
I click on "Rebuild" button and i put the def_props.ytyp in dlcpacks/addonprops/dlc.rpf/props.rpf
After that, i go to dlcpacks/addonprops/dlc.rpf/props.rpf again, open ba_prop_club_dressing.ytd and change his texture for another.
In the game, this prop has the new texture, yes, but I don't have two different ones with different textures. One overwrites the other.
I need to have the same prop twice with two different textures.
Watch this video and follow the instructions carefully. Make sure you select external textures, not embedded. You can skip over the installation part, but watch how the addon is created with external textures. Remember each new prop you add has to have a unique name that is a match with its ytd file. Myprop.ydr and Myprop.ytd for example. If you have issues with manual, try the json method.
Make sure the prop files and the names you put in the addonprops editor are exactly the same!
@JohnFromGWN woooow, finally.
I have tried a single example without complicating my life and it has worked.
When generating it for the first time it gave me a localization error or something like that, but when trying to generate it again it worked, and I'm glad because seeing the solution you gave me in your first post, that's already far from me.
Infinite thanks, you are great.