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Popgroups file for air vehicles?



  • Looking for a file that is the equivilant of progroups for air vehicles, as I want to edit helicopters and such.



  • @Matushka

    If you mean what controls what aircraft spawn at the airport/zancudo & sometimes flying around the map etc, it's 'vehiclemodelsets.meta':

    ...\Grand Theft Auto V\mods\update\update.rpf\common\data\ai\vehiclemodelsets.meta

    Example:

        <Item type="CAmbientModelSet">
          <Name>AIRPORT_PLANES</Name>
          <Models>
            <Item>
              <Name>jet</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
        <Item type="CAmbientModelSet">
          <Name>AIRPORT_PLANES_SMALL</Name>
          <Models>
            <Item>
              <Name>luxor</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
            <Item>
              <Name>shamal</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
    ...
        <Item type="CAmbientModelSet">
          <Name>ARMY_HELI</Name>
          <Models>
            <Item>
              <Name>cargobob</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
    ...
        <Item type="CAmbientModelSet">
          <Name>jet</Name>
          <Models>
            <Item>
              <Name>LAZER</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
          </Models>
        </Item>
    

    'vehiclemodelsets.meta' is pretty flexible. You don't need to stick to what is there, you can add in new vehicles to sections & the game will randomly choose which one to spawn etc. They are spawned using scenarios, so it's even possible to create completely new locations & specifics of how something spawns using CodeWalker if required etc.

    Note:
    At some point, if you add tons of new vehicles to 'vehiclemodelsets.meta' the game will go crazy & start swapping vehicles about. You'll see stuff like the game trying to take-off in SUV's on the airport runway & such. You just lower the number of vehicles in there to fix it.
    Also seen errors in 'vehiclemodelsets.meta' edits that corrupt 'update.rpf'. So backup the complete 'update.rpf' before editing :thumbsup:


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