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Edit ped/npc walking & running speed?



  • Where can i edit ped / npc walking & running speed? What's the name of the file? Is it peds.ymt?



  • @joshbon007 yeah, try peds.ymt, sounds right.

    i do it like this
    Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Game.Player, 1.49f);



  • @joshbon007
    No promises it'll be as easy as editing the values (I've never edited them etc), but have a look at 'motiontasks.ymt' here:

    ...\Grand Theft Auto V\mods\update\update.rpf\x64\data\tune\motiontasks.ymt

    Specifically look at the 'CTaskHumanLocomotion' task:

        <Item type="CTaskHumanLocomotion__Tunables">
          <Name>CTaskHumanLocomotion</Name>
          <Player_MBRAcceleration value="4.00000000"/>
          <Player_MBRDeceleration value="4.00000000"/>
          <AI_MBRAcceleration value="2.00000000"/>
          <AI_MBRDeceleration value="2.00000000"/>
          <FromStrafeAccelerationMod value="0.50000000"/>
    
          <FastWalkRateMin value="1.00000000"/> <!-- & these values from here... -->
          <FastWalkRateMax value="1.20000000"/>
          <SlowRunRateMin value="0.80000000"/>
          <SlowRunRateMax value="1.00000000"/>
          <FastRunRateMin value="1.00000000"/>
          <FastRunRateMax value="1.10000000"/> <!-- ... to here -->
    
          <Turn180ActivationAngle value="2.74000000"/>
          <Turn180ConsistentAngleTolerance value="0.10000000"/>
          <IdleHeadingLerpRate value="7.50000000"/>
          <Player_IdleTurnRate value="1.00000000"/>
          <AI_IdleTurnRate value="1.00000000"/>
          <FromStrafe_WeightRate value="1.30000000"/>
          <FromStrafe_MovingBlendOutTime value="0.20000000"/>
          <IdleTransitionBlendTimeFromActionMode value="0.50000000"/>
          <IdleTransitionBlendTimeFromStealth value="0.50000000"/>
    

    Maybe also look at 'motiontaskdata.meta'

    ...\Grand Theft Auto V\mods\common.rpf\data\motiontaskdata.meta

        <Item type="CMotionTaskDataSet">
          <Name>STANDARD_PED</Name>
          <onFoot type="sMotionTaskData">
            <Type>PED_ON_FOOT</Type>
            <JumpClipSetHash>ANIM_GROUP_NEW_PED_JUMP</JumpClipSetHash>
            <JumpNetworkName>TaskJump</JumpNetworkName>
            <UseQuadrupedJump value="false" />
            <FallClipSetHash>ANIM_GROUP_NEW_PED_FALL</FallClipSetHash>
            <SlopeScrambleClipSetHash>ANIM_GROUP_SLOPE_SCRAMBLE</SlopeScrambleClipSetHash>
            <WalkTurnRate value="3.141593" />
            <RunTurnRate value="2.356194" />
            <SprintTurnRate value="1.570796" />
            <MotionAnimRateScale value="1.000000" /> <!-- maybe this? -->
            <QuadWalkRunTransitionTime value="0.250000" />
            <QuadRunWalkTransitionTime value="0.250000" />
            <QuadRunSprintTransitionTime value="0.250000" />
            <QuadSprintRunTransitionTime value="0.250000" />
            <QuadWalkTurnScaleFactor value="1.000000" />
            <QuadRunTurnScaleFactor value="1.000000" />
            <QuadSprintTurnScaleFactor value="1.000000" />
            <HasWalkStarts value="true" />
            <HasRunStarts value="true" />
            <HasQuickStops value="false" />
            <CanTrot value="false" />
          </onFoot>
    

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