Custom Wanted Level Spawns?
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I know how to add vehicles and peds to the dispatch meta but is there a way to control which models spawn specifically to a wanted level?
e.g. Have police Staniers chase you on wanted level 1 and then specifically FBI1 and FBI2 only during wanted level 5
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@GTAV-Noob-Modder117
You can do that in the '<WantedResponses>' section of 'dispatch.meta' ('<WantedLevel1>', <WantedLevel2>... '<WantedLevel5>' etc). Just use different '<DispatchVehicleSets>' names to choose what spawns (create a '<Vehicle>' section of the same name in the '<VehicleSets>' section also obvs, if you create new names etc)
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Seems simple enough.
Hey if you're still around, would you know if it's possible to make like a new zone?
I know makes no sense, ill try explain, you know how we have military base, city and country side responses?
We can't define a new region say for "highways" and place certain cars there? We got lot's of SAHP mods but they don't really fit. I think someone said in the past that this isn't possible given OpenIVs "then" restrictions.
Also, how the hell do you know so much about modding this game? There are no tutorials anywhere as compared to other mod communities.
Regardless, thanks a bunch dude.
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@GTAV-Noob-Modder117
You can only add a maximum of one new zonetype, no more.
If you want Highway Patrol grab the 'zonebind.ymt' from Vanilla Expanded Dispatch 2.2 & then create a new zonetype in 'dispatch.meta' called 'enum_ad76c606_781vcpv' & add your SAHP vehicles to that (look at Vanilla Expanded Dispatch 'dispatch.meta' & you'll see):Example: (dispatch.meta)
<VehicleSets> <Vehicle> <Name>POLICE_CAR</Name> <ConditionalVehicleSets> <Item> <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType> <VehicleModels> <Vehicle>crusader</Vehicle> <Vehicle>mesa3</Vehicle> <Vehicle>barracks</Vehicle> </VehicleModels> <PedModels> <Ped>S_M_M_Marine_01</Ped> <Ped>S_M_Y_Marine_01</Ped> <Ped>S_M_Y_Marine_03</Ped> </PedModels> </Item> <Item> <ZoneType>enum_ad76c606_781vcpv</ZoneType> <!-- new zonetype here --> <VehicleModels> <Vehicle>SAHP VEHICLE HERE</Vehicle> <Vehicle>SAHP VEHICLE HERE</Vehicle> <Vehicle>SAHP VEHICLE HERE</Vehicle> <Vehicle>SAHP VEHICLE HERE</Vehicle> </VehicleModels> <PedModels> <Ped>SAHP PED HERE</Ped> </PedModels> </Item> <Item> <ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType> <VehicleModels> <Vehicle>SHERIFF</Vehicle> <Vehicle>SHERIFF</Vehicle> <Vehicle>SHERIFF</Vehicle> <Vehicle>SHERIFF2</Vehicle> </VehicleModels> <PedModels> <Ped>S_M_Y_Sheriff_01</Ped> </PedModels> </Item> <Item> <VehicleModels> <Vehicle>police3</Vehicle> <Vehicle>police2</Vehicle> <Vehicle>police</Vehicle> <Vehicle>policet</Vehicle> </VehicleModels> <PedModels> <Ped>S_M_Y_Cop_01</Ped> </PedModels> </Item> </ConditionalVehicleSets> </Vehicle>
The 'zonebind.ymt' from Vanilla Expanded Dispatch already has all the Highways/Freeways changed to 'enum_ad76c606_781vcpv', so you don't need to do that part. Just sort out what vehicles spawn there in your 'dispatch.meta' is all that is required.
As to learning how to mod GTA V, I just get stuck in, totally willing to spend hours, days & sometimes weeks or even months figuring out what changes to the game files do (that's where I focus my attention. What can be done just using the game files etc). I cut my teeth modding Dawn of War back ~2008, took me 3 months (yes, 90+ days!) working tirelessly every single day to figure out how to import, edit & export models using 3DS MAX (mostly due to lack of experience/tutorials/available info). Was like watching paint dry, forever. After that, everything else is quick & easy lol
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Haha nice.
Tell me about it.
It took me a few YEARS to finally learn how to mod Halo CE in 3ds max and an additional few months to script missions properly. Though I was helped via YouTube.
I always wanted to find out how to script in this game and make a car shop but my God this game is literally nonexistent in the tutorial departments but there are hundreds of "how to make replace or addon mod folder" tutorials!!
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@GTAV-Noob-Modder117
Yeah, there's not very much , if any, real GTA V specific scripting info available on the site, (not much to do with just even using Codewalker either). Think most of the people who script for GTA V know their coding language of choice already, & then just have to suss out the specifics for GTA V.
Also, being able to make money from mods now, somewhat reduces the overall willingness of people to share what they know unfortunately.
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I don't know why people do that. It's technically illegal to gain money from modding a company's intellectual property. It's literally plastered on R* terms of use and when the game is booting up. It's also literally mentioned in every other game out there.
It's quite pathetic in my opinion. And I see GTA communities all seem to suffer from this as compared to other modding communities. Anyway, once again thanks so much dude!
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Yes! You can set your custom wanted level spawn to whatever you want. If you are looking for a specific strain, you can use this feature to find out what that strain's wanted level is. This is especially useful if you have multiple strains going at once.