Custom foglights material glitch after zmodeler3 editing
Hi. I've decided to add a lightbar to my addon model, and just created a box in zm3, did LODs, applied the headlight material and set the ID to 1.
The bar worked (glows) but the material gets messed up if observed through specific angles. For example; it turns purple, or sometimes the american flag is all over the box?? If looked at from the front or back it works fine, but during driving the texture starts flickering.
I tried setting every dds in the texture browser to the headlight detail1 dds (the one that looks like glass) but the issue remains. What did I do wrong?