How to increase wading depth/ maximum water depth for vehicles?
I've been trying to increase the maximum depth a vehicle can pass before the engine dies.
I found nothing interesting in the vehicles.meta and handling.meta of vehicles with working snorkels (squaddie for example).
Is it controlled by a dummy? CoverBoundOffset perhaps (idk what that one does)?
I'd like to make my snorkels and raised exhausts actually functional.
Have a nice day
I'm starting to think it has to do with the base model exhaust dummy position.
The vehicles that can wade very deep all have raised exhausts or snorkels that emit smoke (= exhausts, example half-track and duneloader).
Shakotan exhaust tuning options however don't really work this way. (At least the ruiner died pretty soon despite exhausts being above water)
The freightloader has a very high exhaust and can be fully submerged, same with most trucks.
Apparently the stock exhaust dummies limit/set the maximum of submergence, exhaust tuning parts with a different exhaust dummy are ignored by the engine for some reason.
The squaddie can be submerged even with the very low tuning exhausts, while the ruiner engine dies if the stock exhaust level is submerged, even if shakotan exhausts (which disable the old exhaust dummies) are equipped.
Kind of unrealistic but who cares.
@Sup321V yea i believe that's actually the case