How to make mudflaps swing/ add motion to a bone in zmodeler?
I've seen some models here with swinging mudflaps and hinges, i think this is a very interesting mechanic.
How do you apply that in zmodeler?
Is it the same as wobbling antennas?
I don't think so since the mudflaps in the example vehicle are simply called flaps in the hierachy, no child bones or anything.
Please explain! Also is it only the mesh or does it work with collisions too?