Collision issue on props imported from GTA IV
Hi everyone !
Few weeks ago i succefully added some props (from 3ds max) to our GTA Server (model was ok, texture & collision ok). Yesteday i tried to add a new model with the same method and collision doesn't work. I tried with my new model but also with a simple model (like a pyramid).
Let me show you :
the white "trebuchet" is my colision composite, it use children flags :
"0x1" is the collision mesh (it's a copy of the model high), unk vertoffset part => 0,002
Child flag : Map animal, map cover, map dynamic, map vehicle, map weapon :
in open IV
You can see the bounce is ok :
in the ytyp
the physicsDictionnary is ok :
Can you help me pls ?
i dont understand why collision doesn't work. i tried with a simple box for the collision (instead of a copy of the model) and it's doesn't work.
Note : my model have 4 174 poly and 12 522 vertices
Thanks a lot for your help
i finally found a solution, i did the hitbox by myself.
I dont know why but sometime when you use a copy of the model (with collision properties) the hitbox doesn't work in game. Maybe there is a limit about something for the hitbox.
Have a good day !