The attached object in 3DS Max using wrong texture in game
So today I wanted to dive into ped editing more. I attached a ring to a ped's hands.
In OpenIV it looks very nice (except the rotation of the ring, but that was my first time so ..), however in the game, ring is using the texture used by the hand itself
Just to know for sure, I made another texture only with red color and the ring also turned to red color as well;
Can someone help how to fix this problem? I checked the Materials Editor and the ring is set to use it's own texture, however it's not doing it.
Also tried adding the ring's texture inside the ytd as well (along with the hand texture) but it's still using the hand texture