Issue - Strange reflection /Halo/Shadow effects on models import to GTA IV
Hello Everyone !
i have a strange issue on some models i did with 3dsmax & Gims evo.
Sometime i have some reflection , halo & shadow effect but i dont understand why :
i used embeded normal texture (no bump or specular).
I used multi/sub object => Sub material : GIMS V Material :
If you have any idea or clue, feel free to help me
Thx for your help !
Solved ! My model just need a "reset x-form" in 3ds max before export