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Better Traction



  • i wanna change the traction on one of the cars
    how do i make it that it will not do the little burnout at the start?



  • @amitr1 two options. firing from at the top of my head.

    1. use a controller
    2. edit handling.meta file for traction increase


  • @FoxtrotDelta this car have a specific handilng(i think)
    my question is that if i can like open the file and change it
    like
    4x4 = true
    or something like that



  • @amitr1 Handling.meta doesn't have values like that, my friend, you need to edit them in numbers.

    example:
    <handlingName>ADDER</handlingName>
    <fMass value="1800.000000" />
    <fInitialDragCoeff value="7.800000" />
    <fPercentSubmerged value="85.000000" />
    <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
    <vecInertiaMultiplier x="1.000000" y="1.300000" z="1.500000" />
    <fDriveBiasFront value="0.200000" />
    <nInitialDriveGears value="6" />
    <fInitialDriveForce value="0.320000" />
    <fDriveInertia value="1.000000" />
    <fClutchChangeRateScaleUpShift value="3.000000" />
    <fClutchChangeRateScaleDownShift value="3.000000" />
    <fInitialDriveMaxFlatVel value="160.000000" />
    <fBrakeForce value="1.000000" />
    <fBrakeBiasFront value="0.450000" />
    <fHandBrakeForce value="0.700000" />
    <fSteeringLock value="42.000000" />
    <fTractionCurveMax value="2.500000" />
    <fTractionCurveMin value="2.380000" />
    <fTractionCurveLateral value="22.500000" />
    <fTractionSpringDeltaMax value="0.150000" />
    <fLowSpeedTractionLossMult value="1.500000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.485000" />
    <fTractionLossMult value="1.000000" />
    <fSuspensionForce value="2.400000" />
    <fSuspensionCompDamp value="1.400000" />
    <fSuspensionReboundDamp value="2.100000" />
    <fSuspensionUpperLimit value="0.120000" />
    <fSuspensionLowerLimit value="-0.100000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.500000" />
    <fAntiRollBarForce value="0.900000" />
    <fAntiRollBarBiasFront value="0.600000" />
    <fRollCentreHeightFront value="0.410000" />
    <fRollCentreHeightRear value="0.410000" />
    <fCollisionDamageMult value="0.700000" />
    <fWeaponDamageMult value="1.000000" />
    <fDeformationDamageMult value="0.700000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="5.000000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.000000" />
    <nMonetaryValue value="80000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.075000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.250000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>

    It's really easy to edit the handling, once you get the hang of it.



  • @amitr1 I think traction options are given in these lines:
    <fTractionCurveMax value/>
    <fTractionCurveMin value/>
    <fTractionCurveLateral value/>
    <fTractionSpringDeltaMax value/>
    <fLowSpeedTractionLossMult value />
    <fCamberStiffnesss value=/>
    <fTractionBiasFront value=" />
    <fTractionLossMult value=/>



  • @Akila_Reigns yes you can change it from 2x2 to 4x4 and all wheels steering etc. all in handlings .meta This following line does that.

    <strModelFlags>440010</strModelFlags>

    you have to edit these numbers. to understand it well you can read about, editing handling.meta files here : handling.meta



  • @FoxtrotDelta Thanks, I already know a bit about editing handling, it should've been directed to @amitr1 .



  • @Akila_Reigns ty
    but what is the value that i need to wirte?



  • @amitr1 I have no idea about that. I usually mess with these lines until I find the perfect values. @FoxtrotDelta might have an answer, since he had done some off-road vehicles.



  • @amitr1 if you read the handling.meta guide link i sent you it has all the things needed for handling changes. for 4x4 this is a relative line from the guide

    fDriveBiasFront
    This value is used to determine whether a vehicle is front, rear, or four wheel drive.
    Value: 0.0 is rear wheel drive, 1.0 is front wheel drive, and any value between 0.01 and 0.99 is four wheel drive (0.5 give both front and rear axles equal force, being perfect 4WD.)



  • @amitr1 so in above example that @Akila_Reigns gave <fDriveBiasFront value="0.200000" />

    change it to
    fDriveBiasFront value="0.500000" /> for always Full power 4x4 drive. with all wheels having equal power.



  • @FoxtrotDelta Wonder what happens if I set it to
    <fDriveBiasFront value="1.000000" />
    I'm going to apply that to your Panhard Crab :slight_smile:



  • @Akila_Reigns that will make it, Front wheel drive force. if you set it as front wheel drive, if the rear wheels are not touching the ground, the car will get stuck.



  • @FoxtrotDelta And <fDriveBiasFront value="0.000000" /> means Completely rear wheel drive?



  • @Akila_Reigns Correct. 0 means full rear wheel.



  • @FoxtrotDelta Thanks. When you have time, can you post a tutorial in the tutorials section about each line of the handling.meta? Many people will appreciate it.





  • @Akila_Reigns sure when i have time. but the link i gave above here it is again link to handling meta guide, it has pretty good guidance.



  • @FoxtrotDelta I didn't see that. Thanks again. Maybe I'll extend my little tutorial written about the basics of modding.



  • @FoxtrotDelta
    i did the 4x4 value and its still do burnout when i press the gas



  • @amitr1 of course it does. but this time the burnout must be all 4 wheels yea?



  • @amitr1 to increase the traction change these lines from
    <fTractionCurveMax value="2.500000" />
    <fTractionCurveMin value="2.380000" />

    to

    <fTractionCurveMax value="4.500000" />
    <fTractionCurveMin value="4.380000" />

    and see what happens. but are you really changing handling files of your vehicle or someother vehicle? becareful which car you change the handlings of okay.



  • @FoxtrotDelta I've seen some vehicles which all four wheels turn when turning. How can I do that?



  • @Akila_Reigns my panhard crab does that too. from above given example that you gave yourself.

    <strModelFlags>440010</strModelFlags> change it to
    <strModelFlags>440080</strModelFlags> that digit 8 tells the game to steer all wheels.



  • @FoxtrotDelta I forgot that your vehicle uses it. Silly me. I got my hands full, typing posts here and there in forums.


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