Map Editor Mod Tool Issues
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Okay, so when I use the Map Editor mod tool which I have installed correctly, I installed the boss mansion mod for Franklin's Vinewood home everything loads up fine, but when I switch to Michael his living room couch will be moved towards the kitchen opening doorway, his fridge door will be gone, his front driveway gate gone along with the garage door. It really is annoying to me. Can anyone help me fix this issue?
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@DeadLegends1984 This one dawg?
https://www.gta5-mods.com/maps/a-true-boss-hollywood-mansion-franklin-safehouseMaybe one of the experts will know wats up. I would try converting it to a ymap and see if that works. My preference is always ymaps over Menyoo spooner and Map Editor versions.
https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter
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@gtavjamal the Konverter is krap, no?
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@JohnFromGWN works perfect for me on 2372.
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@gtavjamal ok, i tried it once, maybe twice, and it did a half ass job.
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@JohnFromGWN Strange. All my conversions work perfect. Maybe we use totally different maps / files etc. Recently discovered the converter has the added benefit of removing spawning npc's etc from the Map Editor and Menyoo spooner files. Domacs Sandy Shores forest mod for example I wanted trees only no npc's etc and it did the trick. Also with another Rockford Hills tree mod it removed the spawning npc's.
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@gtavjamal there was a Menyoo school, classroom, done in xml, which was total garbage from a structure point of view, that i redid essentially from scratch. The guy used props as collisions for the floor but left gaps u could fall thru. I redid the floor perfectly with these iron grates, setting them to invisible and adjusting the z placement so they were floor level.
Anyway, i tried to convert it, and so many assets were missing it wasn't worthwhile.
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@JohnFromGWN Yeah dawg I don't doubt what you say. Since we use totally different mods we seem to have totally different experiences with the converter.