[Tutorial] | Handling.meta
What line would I need to change to prevent a vehicle from tipping over at high speeds (I want to try drifting a Mule but it keeps tipping over)
<vecCentreOfMassOffset x="0.000000" y="-0.120000" z="Reduce This" />
Best way to do it without messing with traction is to lower the 'z' parameter above. It can be negative if you need to drop the centre of mass a lot.
Another way would be to lower lateral grip but that will make the vehicle slide sideways more & isn't always desirable.
<fTractionCurveMax value="Reduce This" />
I also reckon
<fRollCentreHeightFront value="0.210000" /> <fRollCentreHeightRear value="0.210000" />
should play a part in it but I've not tested that extensively enough to know the finer details. I presume lowering the values should make the vehicle less likely to roll but I've had mixed results editing the RollCentreHeight so there may be other factors at play there.
@Cass Does this: "HF_TYRES_RAISE_SIDE_IMPACT_THRESHOLD" mean it's harder to get the wheel pushed in on a side impact? That would be fantastic if so.
@PermissionToLand Dont know. Report back if it does
@Cass EDIT: Just noticed "Rightmost digit is the first one" I'm an idiot! Let's try that again!
@Cass Doesn't seem to make wheels stronger, or if so, very slightly. Any other ideas on how to achieve that?
@PermissionToLand Other than deformation, no. There are lots of unknown flags. Proabaly embedded in the exe.
@V4D3R please strHandlingFlags point need more details I don't understand anything
@Cam-E Come on.. Every handling name of all the cars in the game are documented on their respective wikia page, it took me not even a minute of googling to stumble upon the wikia page of the Elegy Retro Custom. It's handling name is : ELEGY.
Big but relatively important bump.
Since Southern SA Super Sports DLC, sub-handling type CCarHandlingData was modified and new optional defines were added:
As well as a new (also optional) flag table called strAdvancedFlags. Maybe someone could figure out what exactly those do and affect, as well as the new flags.
Is there any way to disable the "air suspension" that automatically lifts certain cars when in motion?
What line Would I fix if the car is flipping when you are turning at about 20MPH or less and it flips