No sound changes after editing audioNameHash
I have tried adding mod sounds to cars like Annis Elegy Retro Custom (mpimportexport), Dubsta 6x6 (mphipster) and Duke O' Death (mpsum) but the sound is still stock. I even tried editing the .awc files by exporting oac in openFormat but still no sound changes. Have no idea where I'm wrong. Any insight will be appreciated.
You want to confirm the add-on sounds work correctly in-game by confirming it works on another vehicle, but likely you are unaware that any '.meta' found in the folder path:
...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\
overrides it's exact equivalent file in 'dlcpacks'. So, if a '.meta' file exists within it's correct folder path within 'update.rpf\dlc_patch' (see below), that's the file/s you want to edit.
Try editing the 'audioNameHash' line in these files instead:
...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mphipster\common\data\levels\gta5\vehicles.meta
...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpimportexport\common\data\levels\gta5\vehicles.meta
...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpsum\common\data\levels\gta5\vehicles.meta
'vehicles.meta' 'audioNameHash' line format:
Example (custom 'vigero1' engine sound):
You are a lief-saver man. I have wasted time on the sound changes for a long time. I really appreciate. Thanks @a63nt-5m1th. Changing nameHash in dlc_patch works like a charm 😊