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No sound changes after editing audioNameHash

  • I have tried adding mod sounds to cars like Annis Elegy Retro Custom (mpimportexport), Dubsta 6x6 (mphipster) and Duke O' Death (mpsum) but the sound is still stock. I even tried editing the .awc files by exporting oac in openFormat but still no sound changes. Have no idea where I'm wrong. Any insight will be appreciated.

  • @Yunky
    You want to confirm the add-on sounds work correctly in-game by confirming it works on another vehicle, but likely you are unaware that any '.meta' found in the folder path:

    ...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\

    overrides it's exact equivalent file in 'dlcpacks'. So, if a '.meta' file exists within it's correct folder path within 'update.rpf\dlc_patch' (see below), that's the file/s you want to edit. :thumbsup:

    Try editing the 'audioNameHash' line in these files instead:

    ...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mphipster\common\data\levels\gta5\vehicles.meta

    ...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpimportexport\common\data\levels\gta5\vehicles.meta

    ...\Grand Theft Auto V\mods\update\update.rpf\dlc_patch\mpsum\common\data\levels\gta5\vehicles.meta

    'vehicles.meta' 'audioNameHash' line format:

    Example (custom 'vigero1' engine sound):


  • You are a lief-saver man. I have wasted time on the sound changes for a long time. I really appreciate. Thanks @a63nt-5m1th. Changing nameHash in dlc_patch works like a charm 😊

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