[PLAYER] Marcus Holloway V
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Hello there! i started working on my next mod which will be Marcus Holloway mod for GTA V
Keep in mind that im using GTA V Assets because im not a good modeler
Model is nearly finished , i need to make some more textures , fix some bugs and ofcourse convert it to GTA V...
And ofcourse two screens:
I will be making more clothes than just one! (after ill finish basic clothes ill work on Cyberdriver jacket :P)
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a bit offtopic but i started doing wrench also! :D
(Note: I used different jacket because for me it did fit more , but in wrench release i will add both jackets , one which looks nearly the same as original one and this one)
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@Frazzlee
today i will do sitara , josh , the other black guy , forgot what was his name , and maybe ill try to do T-Bone
and i will try to make some more textures for Marcus + Change some models and work on cyber driver jacket
end phase will be converting it to gta 5
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@HeySlickThatsMe his names horatio and he just died on my screen
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@CurtArchitect yeah
and nice spoiler you got there lol (im glad that i already watched the whole game)
anyways i didn't do any progress yet because im busy
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Little something i worked on... he doesn't use original marcus clothes , because that is a character for other project
im starting to do every character that i can from watch dogs 2
for now i will post 3ds max renders only! because i don't have zmodeler yet
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Welcome Back!
Redoing wrench and i will release it soon (Some clipping issues i know , but i won't fix that for now) Includes ORIGINAL textures from game files
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I had to stack 3 Shirts lol
Wrench is nearly done Just need to do some more stuff to his mask... and his face is a bit weird/glitchy/buggy that will be fixed after the release
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Yet i will need some help
I need someone who can help me with normal maps and someone who can script
Why Script?
I would like to make A emoticon system where for example when you shoot someone you have angry emoticons on wrench character
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Found Marcus face textures
Working on marcus....
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"Im Marcus"
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Found Marcus Jacket textures
"avat_ma_tor_bombersweater01_bomberblue01_c_high"
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Torso - Finished
Undershirt - Finished
Pants - Finished
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Some people might think
"Whay the fuf do you do diz in 3ds max slick111 if you still donut export it!1111"
the reason behind this is that i don't need to open my game... close it.. open... close... open... close... repeat istnead im doing everything in 3ds max , so even if i remake the texture it automaticly updates in the program
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@GtaGam3r i first do the model in 3ds max then check in game
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Now a problem starts
The bag... model...
idk what to use as a bag and if its going to be compatibile with Multiplayer male
Ill try the cut michael travel bag
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IG Test
Did a new normals and speculars for Marcus , still a bit buggy because the sun reflects too much
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Remember that marcus?
well... Fuck It
New one coming soon with better custom/edited models :D
Coming soon with Wrench in one package (and later i will add Sitara , horatio , tbone)
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New marcus Progress
Changelog:
*Everything was redone except the textures , since they are good
*Removed the "Pouches" or whatever on his torso
*New Tshirt Model
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@HeySlickThatsMe said in [PLAYER] Marcus Holloway V:
@GtaGam3r i first do the model in 3ds max then check in game
So at which point do you have to use ZM3... or don't you have to use that at all?
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@LeeC2202 i don't need to use it
right now there are openformats for 3ds max and i can rig clothes too
its a bit easier but it doesn't work on all charactes (thats why i have some problems)
i finished v2 marcus without bandana and bag but when i rig it i have some problems
i was thinking about rigging the character to franklin istnead and then replacing him with fam_dd
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@HeySlickThatsMe Cool... I won't hijack your thread with questions but I'll be following closely.
I have a few models I want to rig at some point and if I can avoid ZM3, that'll be great... Max is what I know, ZM3 is what I hate.
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@LeeC2202 i want to rig aiden pearce but the problem is the face...
I can't rig the face in 3ds max cause it would be weird (like it tries to apply face animations from one character to modded char)
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@HeySlickThatsMe But isn't that what you want? You want your modded character to be able to speak etc... so you have to rig the face in the same way the original model was rigged.
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@LeeC2202 yup.. or don't make the facial animations
But even if you don't want the animations the face will still look wonky
//edit and also when i rig the hair it crashes my game