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Gta 5 crashes when more than 2 mods are installed



  • @MrKristupas
    It's cool, no worries, it's just that your issue has likely never happened before, not exactly like this anyway, where custom gameconfigs are unable to fix it (see more on that below). It pays to be extra thorough in these situations, part of that thorough diagnostic process is me being ultra confident that certain things have been unequivocally ruled out (like resetting 'update.rpf' to vanilla before every new add-on dlc addition. You haven't overtly confirmed whether you have been doing that or not? I'm presuming you have, but that's not the same as me 100% knowing that you have :thumbsup:)

    dlclist.xml:

    Just wondering why there is no 'patchday27g9ecng' in your 'dlclist.xml'?

    custom gameconfig.xml:

    Sounds like @bmw740il has the same, or at least a very similar issue to you. In F7YO's gameconfig comments page here, he said:

    bmw740il:

    "Vehfuncs is 1 mod not working after new update. This gameconfig only works with max 2 car addon mods. I have oround 14 files in dlclist that are not cars but building, car sounds etc. they work fine. But adding 3 car addon mods to the list game crash. Packfile limit adjuster is obsolete not working or helping more mods to load after the new update by RSG"

    Maybe contact @bmw740il (green circle with three little white dots > 'Start new chat with...' etc) & see if he has any insight/solution/ideas/info?

    In light of the possibility that more than just one person is affected by this. If I had to guess, I would say the custom gameconfigs available right now (or F7YO's one at least, so try others you can find) don't fix all of the potential issues created by the new patch (not for everyone anyway). That or the prerequisites for his (& potentially other mod author's) new gameconfig/s (see below) are not being installed afresh (once updated) or still need updating by their own mod author etc.

    F7YO has listed all these mods linked below as quote "Important!!!! " requirements/prerequisites for his newest gameconfig:

    Download:
    https://www.gta5-mods.com/tools/heapadjuster
    https://www.gta5-mods.com/tools/packfile-limit-adjuster
    https://www.gta5-mods.com/tools/ymap-load-list-extent-limit-fix-fwboxstreamervariable-patch
    https://www.gta5-mods.com/scripts/zolikapatch-v-hq-reflections-crash-fixes-more
    https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
    https://www.gta5-mods.com/scripts/sirensetting-limit-adjuster

    I can't comment on how essential they all are (contact F7YO for exact details on that), but try them out none the less, they need ruled out (& likely quicker than waiting for a reply). :thumbsup:

    Additionally, can you confirm whether or not it's purely vehicle add-ons alone that cause your issue (like @bmw740il said, his 14x building/sound add-ons are unaffected), or for you is it caused by adding any 3 add-ons, even non-vehicle ones?

    If it turns out you both have identical issues caused by the patch, that raises your chances of finding a quicker solution tenfold & if we can nail this particular issue down to add-on vehicles/vehicle dlc's only, that will help a lot in where to look next. :thumbsup:

    Diagnostic Information Gathering:

    If none of the above works or elucidates anything, I'd like to know what results you get with a 'dlclist.xml' that looks like this?:

    dlclist.xml:

    <SMandatoryPacksData>
    	<Paths>
      		<Item>platform:/dlcPacks/mpBeach/</Item>
    		<Item>platform:/dlcPacks/mpBusiness/</Item>
    		<Item>platform:/dlcPacks/mpChristmas/</Item>
    		<Item>platform:/dlcPacks/mpValentines/</Item>
    		<Item>platform:/dlcPacks/mpBusiness2/</Item>
    		<Item>platform:/dlcPacks/mpHipster/</Item>
    		<Item>platform:/dlcPacks/mpIndependence/</Item>
    		<Item>platform:/dlcPacks/mpPilot/</Item>
    		<Item>platform:/dlcPacks/spUpgrade/</Item>
    		<Item>platform:/dlcPacks/mpLTS/</Item>
    		<!-- add 3x new random add-ons here... -->
    		<!-- ...here... -->
    		<!-- ...& here etc -->
    	</Paths>	
    </SMandatoryPacksData>
    
    • After you've tested your modded gameconfig, I'd also like you to test it with the vanilla gameconfig as well & see if there's any difference in results?

    'dlcpacks' Install Location:

    If the majorly cutdown 'nothing loaded from the normal (mods\update\x64\dlcpacks) location' 'dlclist.xml' above, combined with either, your modded or vanilla gameconfig, doesn't achieve anything, I'd like to know whether installing 3 add-ons to:

    ...\Grand Theft Auto V\mods\x64w.rpf\dlcpacks\

    instead of:

    ...\Grand Theft Auto V\mods\update\x64\dlcpacks\

    makes any difference to the results?

    Continue to use the cutdown dlclist data I posted above for this alternate 'dlcpacks' location part as well. ie Don't load anything from the normal '\update\x64\dlcpacks' location while testing the 'x64w.rpf' location. :thumbsup:

    Note:
    Try the add-on names like this (ie with 'platform:/' at the start of them) if it doesn't work doing it the normal way:

    <SMandatoryPacksData>
    	<Paths>
      		<Item>platform:/dlcPacks/mpBeach/</Item>
    		<Item>platform:/dlcPacks/mpBusiness/</Item>
    		<Item>platform:/dlcPacks/mpChristmas/</Item>
    		<Item>platform:/dlcPacks/mpValentines/</Item>
    		<Item>platform:/dlcPacks/mpBusiness2/</Item>
    		<Item>platform:/dlcPacks/mpHipster/</Item>
    		<Item>platform:/dlcPacks/mpIndependence/</Item>
    		<Item>platform:/dlcPacks/mpPilot/</Item>
    		<Item>platform:/dlcPacks/spUpgrade/</Item>
    		<Item>platform:/dlcPacks/mpLTS/</Item>
    		<Item>platform:/dlcPacks/ADD-ON_01_NAME_HERE/</Item>
    		<Item>platform:/dlcPacks/ADD-ON_02_NAME_HERE/</Item>
    		<Item>platform:/dlcPacks/ADD-ON_03_NAME_HERE/</Item>
    	</Paths>	
    </SMandatoryPacksData>
    


  • i have the same issue but for me its 0 mods that i can install



  • @a63nt-5m1th I tried resetting update.rpf last time then it didn't work i reinstalled the game deleting everything for some reason packfile limit adjuster crashes my game immediately after launch i will try the diagnostic later when i will be home im on vacation rn so i can't check



  • @MrKristupas
    Getting a lot of reports of behaviour like that, things suddenly breaking halfway through testing something else, even reinstalls that don't work/are instantly broken etc. Seems like something is causing the game to be mega unstable. Could very well be that it's all the same issue, just everyone's results vary slightly depending on their exact setup or the damage caused is a bit random or some such. Only time will tell.
    No worries, enjoy the rest of your vacation :thumbsup:



  • @a63nt-5m1th As this game from 2013, simply ported to PC in 2015, endures update after update it's not unexpected that the infrastructure (SH5, packfile limit adjusters, heap limit adjusters etc) created by a small group of experts back circa 2015 can longer support the game - a game never designed to be modded in the first place, and certainly not to the extent it is today.

    Maybe it's time for the community to bite the bullet and revert back, a solution with very little drawbacks especially if future mods are written to be backwards compatible.

    Both SH5 and the packfile limit adjusters were rushed out - to stop the whining - and it's very likely they were never rigorously tested or its sadly and simply that they've outlived their purpose due to so many changes to the game engine.

    My game is fully updated and will run without mods as expected, as delivered by Rockstar. However, for modding purposes, to have an issue free GTA environment I chose to revert back to 2372 and never looked back. When I say revert, I mean the GTA5.exe and only that file is required.

    Can I still play online. Of course, but I don't and I won't.
    Can I use the new DLC? Yep, I just need to repackage it. But I don't want it.

    Finally, there are the 10,000 other issues and combination of issues which explain why some gamers are SOL and will never play modded unless they update their hardware and software. Case in point, the user who had swapped his AMD (with shit drivers) card for an Nvidia one (with decent drivers) and it finally solved his problem.

    Then there are the mysteries that are specific to each individual and their setups. For me, as an example, the Nico Bellic ped mod which is so popular with thousands of downloads will crash my game instantly. Why? I don't know, I don't really care. Very likely because I already have a Trevor replacement in place. Do I have any other peds installed. I have five addonped folders each with 4 rpfs and about 20 peds in each - not all full but let's say well over 300 peds without issues.

    If you remember when we first met, I posted about dirt particles appearing all over my screen - and on 2 different PCs with 2 different cards and monitors. You kindly removed the particles for me but as it turned out it was the wind - and it could not be fixed from Menyoo, I had to write a script to stop the wind and those annoying particles.

    I recently installed FIveM and the particles were back! I replaced the vanilla ones with the files you had kindly provided (FiveM doesn't use the mods folder) and it did not fix the issue. I had to write my first FiveM script (easy enough) just to turn off the wind. Again, trainers won't do it for some reason.

    Why me? I mean I googled the crap out of that issue and never got a hit. I did notice it on a few Youtube videos, unrelated, where i noticed the particles.

    And finally. The user who has "tried everything and failed" doesn't understand what systematic means with respect to troubleshooting. It's more like throw a handful of shit at the wall and it should stick. So i reformatted my HDD, reinstalled Windows 8, added Linux, changed my monitor, emulated the N64, installed only with OIVs, then I took dinput8.dll from system32 and replaced the asiloader in my root folder because this video in hindi told me that was the fix.

    Yeah, all that should help.

    Peace.



  • @JohnFromGWN
    Definitely a lot of diagnostic chaff floating about atm. My favourite is the 'edit 'version.txt' one' lol

    @meerty @MrKristupas

    Unconfirmed reports of this (below) fixing some people's games:

    • There's no overt confirmation (from someone who's skill I know & trust anyway) that this will defo work, just rumblings around the internet/a few people mentioning it (or variations of this process) in various forums/comments pages etc. Easy enough to test/rule out tho, so I figured worth mentioning.

    Before diving into any diagnostic information gathering (as per previous posts etc), try this (if not ruled out already):

    • Delete 'update2.rpf' from 'mods' folder (back it up if modded/edited)
    • Copy the 1.0.2699 vanilla 'update2.rpf' over into your 'mods' folder (depending on the state of your game, perhaps a fresh clean 'mods' folder worth trying here. See 'Fresh 'mods' folder:' below on that)
    • Test load the game with the 1.0.2699 vanilla gameconfig installed & then experiment with the 1.0.2699 custom gameconfigs available atm for further launches of the game (start with F7YO's one, but depending on results, try others too).
    • If you find stability somewhere in that^, proceed to add mods/dlcs/add-ons etc one at a time & see how the game reacts.

    Note:

    • The important part is the creation of a new (& ideally integrity verified) 1.0.2699 vanilla 'update2.rpf' in your 'mods' folder.
    • Also, test load the game a few times after each change, just to make sure your results are consistent & you didn't just get lucky/unlucky with a random successful load of the game/random one off crash etc.

    Fresh 'mods' folder:

    Following that^ kind of approach, who here has rebuilt their 'mods' folder afresh using the vanilla files supplied with 1.0.2699? Especially, 'update.rpf' & 'update2.rpf', but possibly other '.rpf's s well? (ie nothing ported over from your old (pre-1.0.2699) 'mods' folder. Everything recreated anew etc).

    Again, easy enough to test: (a quick initial test anyway, & as long as you have enough hdd space ofc)

    Basic Steps:

    • Rename your 'mods' folder temporarily
    • Create a new one in it's place
    • Copy fresh vanilla 1.0.2699 files into newly created 'mods' folder (in the correct location ofc, probably only need 'update.rpf' & 'update2.rpf' for an initial test. Do them separately if you want to be thorough)
    • Test load game with the 1.0.2699 vanilla gameconfig & then custom gameconfig/s etc
    • If it loads up & appears stable, start to activate your mods in a meaningful & careful manner (ie one mod at a time) & see how the game holds up as you progress etc.

    Note:
    Make backups at every step (like every single step, backing up the whole '.rpf' is often easiest (hdd space allowing)), then if you encounter a crash/infinite load screen/other issues etc, revert files back to what worked & test again. If you get confusing results, or an issue persists through reverting your changes by 1 step etc, revert back a couple of steps (or more, if needed) instead, & test again. Basically, be thorough & only progress once you're 100% confident your current game is free of issues. :thumbsup:



  • @a63nt-5m1th said in Gta 5 crashes when more than 2 mods are installed:

    Copy fresh vanilla 1.0.2699 files into newly created 'mods' folder (in the correct location ofc, probably only need 'update.rpf' & 'update2.rpf' for an initial test. Do them separately if you want to be thorough)

    Can't hurt given the OpenIV nag applies to update.rpf and not update2.rpf. Consequently most users will never have an updated copy of update2.rpf. However is it necessary given a mod folder doesn’t require any vanilla files other than update.rpf, including dlcpacks which can be renamed and placed outside the update folder. Mine is called simply DLC and is located in the root.

    On a side note how common are these issues? We know YouTube will thrive on issues like this one, offering bullshit solutions such as replacing the asiloader with the dinput8.dll from system32. Ive browsed the Steam discussions, a toxic MP community, and just saw general issues with associated conjectural idiotic solutions and very few mentions on the gtaforums.

    I enjoy the detective part of troubleshooting but at some point, given both the current situation and trends, its time to throw in the towel and revert. I don't see any reason to update SP, well not for myself. In 2 years we'll be bitching about GTA6 updates.



  • @a63nt-5m1th

    Ofc there is also the timing issue.

    1. Install gameconfig.xml mod, freshly updated for Criminal Enterprise, in OpenIV
    2. Notice OpenIV warning that update.rpf needs updating if not all hell will break loose
    3. Follow OpenIV advice and proceed with update
    4. Post frustration on forums that gameconfig doesn't help, not realizing OpenIV replaced modded one with vanilla.


  • @a63nt-5m1th ive made a new mods folder like 3 times and it didnt fix my problem.



  • @meerty which site did you download the game from?



  • Partly I have come to realise that 99% of the problems we see are due to a lack of knowledge about installing mods.

    And that's dangerous, because you can end up with a very serious problem.

    I've always been very cautious when modding something, I read a lot, I ask people who know, and I make small changes always making backups.

    I have not been problem free, I have crashed my game ten thousand times, but I just revert the changes and move on.

    My only advice to those who are awkward like me, is to never install anything by automatic methods (.oiv) and be careful what files you change and save the original first.

    When there is an update and my game doesn't work, I only have to make 2 or 3 changes and everything works again, either by reverting the game as John says, or installing just what I need.



  • @Fabito48hd said in Gta 5 crashes when more than 2 mods are installed:

    Partly I have come to realise that 99% of the problems we see are due to a lack of knowledge about installing mods.

    Exactly.
    Ideally you get to the point, through knowledge and experimentation and just overall experience, that you never post an issue again about the game not working.

    There is so much bullshit out there, and occasionally on these forums, however - particularly the Youtube 100% fix videos.

    People don't understand the basics, don't do things step by step.

    When I hear "I've done that 10 times already and it doesn't work", well the definition of insanity, right?
    "doing the same thing over and over and expecting different results."

    Even the mod creators recommend bullshit - you need this and this and this and this....no you don't.

    For stability you need a gameconfig.xml, pack, and heap. Period.

    As you add maps etc, no boundaries and possibly others. But the more you add, the more you will get issues.

    The other issue is that many of the users with problems have outdated pirated games - they will rarely admit it and they will rarely get their games to work.



  • @Fabito48hd said in Gta 5 crashes when more than 2 mods are installed:

    My only advice to those who are awkward like me, is to never install anything by automatic methods (.oiv) and be careful what files you change and save the original first.

    OIVs are a recipe for disaster. Once installed good luck going back and reverting manually.

    I would add to your advice, for beginners in particular, keep a log (in notepad or wherever) of the changes you make, because 99% of the time it is a change that screws up your system. The change can be a simple as adding one new mod, not closing a tag in dlclist.xml or, more mysterious, the result of changing your graphics card.

    And yes, BACKUP. A backup allows you to undo changes quickly, without reinstalling or doing a verify integrity - but you need to keep track of your changes and ideally do one at a time.

    Once more with experience, you'll get to the point where the advice above is no longer needed because you'll know exactly what to do and where to do it (but still backing up ofc).

    I'm at the point where I don't believe anything could keep me from playing modded other than forced online authentication by Steam - if that ever happened.



  • @JohnFromGWN I got it from instant gaming but i use rgl for it



  • @meerty we all use rgl, so essentially your game version is a digital download version of the retail version without the disks, so unlike Steam you'll continually be forced to update.


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