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[$10 Reward For Solution] Streamed Peds Ambience In Vehicles.



  • Overview
    From my testing, I have added streamed peds to my popgroups.ymt and they will spawn ambiently on the street, but for some reason they will never spawn in cars.
    Does anybody know a way to get around this and have streamed peds ambiently spawn in vehicles?

    How to replicate problem:
    Try putting any streamed ped (Example: ig_wane) into popgroups.ymt
    Launch the game
    The ped will never spawn in a vehicle, however it will spawn on the street

    Send your solution & your paypal for $10 if it works.

    Thanks in advance!



  • @Cowz said in [$10 Reward For Solution] Streamed Peds Ambience In Vehicles.:

    ig_wane

    ig_wade yeah?

    Like this?

    ig_wade 01

    ig_wade 02

    ig_wade 03

    ig_wade 04



  • @a63nt-5m1th Exactly like that! How did you go about doing that?
    Send your paypal as well if you want the $10



  • @Cowz he charges 500 euros, i mean pounds, per hour. How old is your first born?



  • @Cowz
    Test it out & confirm, but if for some reason it doesn't work , let me know, there are a few slightly different methods to achieve it. I used a different method (which I'll share with you if this doesn't work obvs), but this (below) looks to me to be all that should be required & the cleanest way of doing it. :thumbsup:

    If you want all the streamed peds to have that ability: (ie drive all vehicles)

    Edit the '<VehicleTypes>' line for 'streamed_male', 'streamed_male_gang' & 'streamed_female' in 'pedpersonality.ymt' to this:

          <VehicleTypes>PED_DRIVES_BIG_CAR PED_DRIVES_POOR_CAR PED_DRIVES_MOTORCYCLE PED_DRIVES_RICH_CAR PED_DRIVES_AVERAGE_CAR PED_DRIVES_BOAT</VehicleTypes>
    

    & then remove any of the values you don't want active. :thumbsup:

    ie If you remove the 'PED_DRIVES_MOTORCYCLE entry, that ped personality will no longer appear riding motorbikes.

    If you want only 'ig_wade' to have those abilities:

    You'll have to create a new unique ped personality for him by duplicating the complete 'streamed_male' entry in 'pedpersonality.ymt' & then renaming the duplicate to match whatever name you enter in the '<Personality>' line for 'ig_wade' in 'peds.ymt':

    Example:

    'peds.ymt'

    • Rename 'ig_wade's '<Personality>' line to '<Personality>ig_wade</Personality>')
        <Item>
          <Name>IG_Wade</Name>
          <PropsName>IG_Wade_p</PropsName>
          <ClipDictionaryName>move_m@generic</ClipDictionaryName>
          <BlendShapeFileName>null</BlendShapeFileName>
          <ExpressionSetName/>
          <ExpressionDictionaryName>IG_Wade</ExpressionDictionaryName>
          <ExpressionName>IG_Wade</ExpressionName>
          <Pedtype>CIVMALE</Pedtype>
          <MovementClipSet>MOVE_M@GENERIC</MovementClipSet>
          <MovementClipSets/>
          <StrafeClipSet>MOVE_PED_STRAFING</StrafeClipSet>
          <MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet>
          <InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet>
          <FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet>
          <AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet>
          <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
          <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
          <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_HI</DefaultVisemeClipSet>
          <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet>
          <PoseMatcherName>Male</PoseMatcherName>
          <PoseMatcherProneName>Male_prone</PoseMatcherProneName>
          <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
          <CreatureMetadataName>Prop_Hair_Scale</CreatureMetadataName>
          <DecisionMakerName>default</DecisionMakerName>
          <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
          <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
          <PedCapsuleName>STANDARD_MALE</PedCapsuleName>
          <PedLayoutName/>
          <PedComponentSetName/>
          <PedComponentClothName/>
          <PedIKSettingsName/>
          <TaskDataName/>
          <IsStreamedGfx value="true"/>
          <AmbulanceShouldRespondTo value="true"/>
          <CanRideBikeWithNoHelmet value="false"/>
          <CanSpawnInCar value="true"/>
          <IsHeadBlendPed value="false"/>
          <bOnlyBulkyItemVariations value="false"/>
          <RelationshipGroup>CIVMALE</RelationshipGroup>
          <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
          <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
          <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
          <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
          <Personality>ig_wade</Personality> <!-- changed from 'streamed_male' to 'ig_wade' -->
          <CombatInfo>default</CombatInfo>
          <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
          <AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
          <Radio1>RADIO_GENRE_MOTOWN</Radio1>
          <Radio2>RADIO_GENRE_REGGAE</Radio2>
          <FUpOffset value="0.00000000"/>
          <RUpOffset value="0.00000000"/>
          <FFrontOffset value="0.00000000"/>
          <RFrontOffset value="0.14700000"/>
          <MinActivationImpulse value="20.00000000"/>
          <Stubble value="0.00000000"/>
          <HDDist value="3.00000000"/>
          <TargetingThreatModifier value="1.00000000"/>
          <KilledPerceptionRangeModifer value="-1.00000000"/>
          <Sexiness/>
          <Age value="0"/>
          <MaxPassengersInCar value="0"/>
          <ExternallyDrivenDOFs/>
          <PedVoiceGroup>WADE_PVG</PedVoiceGroup>
          <AnimalAudioObject/>
          <AbilityType>SAT_NONE</AbilityType>
          <ThermalBehaviour>TB_WARM</ThermalBehaviour>
          <SuperlodType>SLOD_HUMAN</SuperlodType>
          <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
          <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
          <DefaultRemoveRangeMultiplier value="1.00000000"/>
          <AllowCloseSpawning value="false"/>
        </Item>
    

    'pedpersonality.ymt:'

    • Duplicate 'Streamed_Male' section
    • Rename duplicate's '<PersonalityName>' line to '<PersonalityName>ig_wade</PersonalityName>'
    • Edit '<VehicleTypes>' line as per instructions above
        <Item>
          <PersonalityName>ig_wade</PersonalityName> <!-- rename duplicate from 'Streamed_Male' to 'ig_wade' -->
          <DefaultWeaponLoadout/>
          <Bravery>AVERAGE</Bravery>
          <AgitatedPersonality>default</AgitatedPersonality>
          <Criminality>Law_Abiding_Allow_Cop_Pursuit</Criminality>
          <AgitationTriggers>default</AgitationTriggers>
          <HealthConfigHash>AVERAGE</HealthConfigHash>
          <WeaponAnimations>
            <Item>default</Item>
          </WeaponAnimations>
          <AmbientAudio>default</AmbientAudio>
          <WitnessPersonality>default</WitnessPersonality>
          <Agility>
            <Flags>AF_CAN_DIVE</Flags>
            <MovementCostModifier value="1.00000000"/>
          </Agility>
          <IsMale value="true"/>
          <IsHuman value="true"/>
          <ShouldRewardMoneyOnDeath value="true"/>
          <IsGang value="false"/>
          <IsSecurity value="false"/>
          <IsWeird value="false"/>
          <IsDangerousAnimal value="false"/>
          <CausesRumbleWhenCollidesWithPlayer value="false"/>
          <AllowSlowCruisingWithMusic value="false"/>
          <AllowRoadCrossHurryOnLightChange value="true"/>
          <VehicleTypes>PED_DRIVES_BIG_CAR PED_DRIVES_POOR_CAR PED_DRIVES_MOTORCYCLE PED_DRIVES_RICH_CAR PED_DRIVES_AVERAGE_CAR PED_DRIVES_BOAT</VehicleTypes> <!-- edit '<VehicleTypes>' line to this -->
          <AttackStrengthMin value="1.00000000"/>
          <AttackStrengthMax value="1.00000000"/>
          <StaminaEfficiency value="1.00000000"/>
          <ArmourEfficiency value="1.00000000"/>
          <HealthRegenEfficiency value="1.00000000"/>
          <ExplosiveDamageMod value="1.00000000"/>
          <HandGunDamageMod value="1.00000000"/>
          <RifleDamageMod value="1.00000000"/>
          <SmgDamageMod value="1.00000000"/>
          <PopulationFleeMod value="1.00000000"/>
          <HotwireRate value="1.00000000"/>
          <MotivationMin value="0"/>
          <MotivationMax value="10"/>
          <DrivingAbilityMin value="9"/>
          <DrivingAbilityMax value="10"/>
          <DrivingAggressivenessMin value="0"/>
          <DrivingAggressivenessMax value="10"/>
          <Affluence>AFF_AVERAGE</Affluence>
          <TechSavvy>TS_HIGH</TechSavvy>
          <MovementModes/>
          <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle>
          <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG>
          <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT>
          <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope>
        </Item>
    


  • The above post works and the user was paid.
    Thread solved!


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