[$10 Reward For Solution] Streamed Peds Ambience In Vehicles.
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Overview
From my testing, I have added streamed peds to my popgroups.ymt and they will spawn ambiently on the street, but for some reason they will never spawn in cars.
Does anybody know a way to get around this and have streamed peds ambiently spawn in vehicles?How to replicate problem:
Try putting any streamed ped (Example: ig_wane) into popgroups.ymt
Launch the game
The ped will never spawn in a vehicle, however it will spawn on the streetSend your solution & your paypal for $10 if it works.
Thanks in advance!
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@Cowz said in [$10 Reward For Solution] Streamed Peds Ambience In Vehicles.:
ig_wane
ig_wade yeah?
Like this?
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@a63nt-5m1th Exactly like that! How did you go about doing that?
Send your paypal as well if you want the $10
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@Cowz he charges 500 euros, i mean pounds, per hour. How old is your first born?
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@Cowz
Test it out & confirm, but if for some reason it doesn't work , let me know, there are a few slightly different methods to achieve it. I used a different method (which I'll share with you if this doesn't work obvs), but this (below) looks to me to be all that should be required & the cleanest way of doing it.If you want all the streamed peds to have that ability: (ie drive all vehicles)
Edit the '<VehicleTypes>' line for 'streamed_male', 'streamed_male_gang' & 'streamed_female' in 'pedpersonality.ymt' to this:
<VehicleTypes>PED_DRIVES_BIG_CAR PED_DRIVES_POOR_CAR PED_DRIVES_MOTORCYCLE PED_DRIVES_RICH_CAR PED_DRIVES_AVERAGE_CAR PED_DRIVES_BOAT</VehicleTypes>
& then remove any of the values you don't want active.
ie If you remove the 'PED_DRIVES_MOTORCYCLE entry, that ped personality will no longer appear riding motorbikes.
If you want only 'ig_wade' to have those abilities:
You'll have to create a new unique ped personality for him by duplicating the complete 'streamed_male' entry in 'pedpersonality.ymt' & then renaming the duplicate to match whatever name you enter in the '<Personality>' line for 'ig_wade' in 'peds.ymt':
Example:
'peds.ymt'
- Rename 'ig_wade's '<Personality>' line to '<Personality>ig_wade</Personality>')
<Item> <Name>IG_Wade</Name> <PropsName>IG_Wade_p</PropsName> <ClipDictionaryName>move_m@generic</ClipDictionaryName> <BlendShapeFileName>null</BlendShapeFileName> <ExpressionSetName/> <ExpressionDictionaryName>IG_Wade</ExpressionDictionaryName> <ExpressionName>IG_Wade</ExpressionName> <Pedtype>CIVMALE</Pedtype> <MovementClipSet>MOVE_M@GENERIC</MovementClipSet> <MovementClipSets/> <StrafeClipSet>MOVE_PED_STRAFING</StrafeClipSet> <MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet> <InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet> <FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet> <AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet> <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet> <FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName> <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_HI</DefaultVisemeClipSet> <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet> <PoseMatcherName>Male</PoseMatcherName> <PoseMatcherProneName>Male_prone</PoseMatcherProneName> <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash> <CreatureMetadataName>Prop_Hair_Scale</CreatureMetadataName> <DecisionMakerName>default</DecisionMakerName> <MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName> <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName> <PedCapsuleName>STANDARD_MALE</PedCapsuleName> <PedLayoutName/> <PedComponentSetName/> <PedComponentClothName/> <PedIKSettingsName/> <TaskDataName/> <IsStreamedGfx value="true"/> <AmbulanceShouldRespondTo value="true"/> <CanRideBikeWithNoHelmet value="false"/> <CanSpawnInCar value="true"/> <IsHeadBlendPed value="false"/> <bOnlyBulkyItemVariations value="false"/> <RelationshipGroup>CIVMALE</RelationshipGroup> <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName> <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo> <DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle> <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon> <Personality>ig_wade</Personality> <!-- changed from 'streamed_male' to 'ig_wade' --> <CombatInfo>default</CombatInfo> <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName> <AmbientClipsForFlee>FLEE</AmbientClipsForFlee> <Radio1>RADIO_GENRE_MOTOWN</Radio1> <Radio2>RADIO_GENRE_REGGAE</Radio2> <FUpOffset value="0.00000000"/> <RUpOffset value="0.00000000"/> <FFrontOffset value="0.00000000"/> <RFrontOffset value="0.14700000"/> <MinActivationImpulse value="20.00000000"/> <Stubble value="0.00000000"/> <HDDist value="3.00000000"/> <TargetingThreatModifier value="1.00000000"/> <KilledPerceptionRangeModifer value="-1.00000000"/> <Sexiness/> <Age value="0"/> <MaxPassengersInCar value="0"/> <ExternallyDrivenDOFs/> <PedVoiceGroup>WADE_PVG</PedVoiceGroup> <AnimalAudioObject/> <AbilityType>SAT_NONE</AbilityType> <ThermalBehaviour>TB_WARM</ThermalBehaviour> <SuperlodType>SLOD_HUMAN</SuperlodType> <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot> <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference> <DefaultRemoveRangeMultiplier value="1.00000000"/> <AllowCloseSpawning value="false"/> </Item>
'pedpersonality.ymt:'
- Duplicate 'Streamed_Male' section
- Rename duplicate's '<PersonalityName>' line to '<PersonalityName>ig_wade</PersonalityName>'
- Edit '<VehicleTypes>' line as per instructions above
<Item> <PersonalityName>ig_wade</PersonalityName> <!-- rename duplicate from 'Streamed_Male' to 'ig_wade' --> <DefaultWeaponLoadout/> <Bravery>AVERAGE</Bravery> <AgitatedPersonality>default</AgitatedPersonality> <Criminality>Law_Abiding_Allow_Cop_Pursuit</Criminality> <AgitationTriggers>default</AgitationTriggers> <HealthConfigHash>AVERAGE</HealthConfigHash> <WeaponAnimations> <Item>default</Item> </WeaponAnimations> <AmbientAudio>default</AmbientAudio> <WitnessPersonality>default</WitnessPersonality> <Agility> <Flags>AF_CAN_DIVE</Flags> <MovementCostModifier value="1.00000000"/> </Agility> <IsMale value="true"/> <IsHuman value="true"/> <ShouldRewardMoneyOnDeath value="true"/> <IsGang value="false"/> <IsSecurity value="false"/> <IsWeird value="false"/> <IsDangerousAnimal value="false"/> <CausesRumbleWhenCollidesWithPlayer value="false"/> <AllowSlowCruisingWithMusic value="false"/> <AllowRoadCrossHurryOnLightChange value="true"/> <VehicleTypes>PED_DRIVES_BIG_CAR PED_DRIVES_POOR_CAR PED_DRIVES_MOTORCYCLE PED_DRIVES_RICH_CAR PED_DRIVES_AVERAGE_CAR PED_DRIVES_BOAT</VehicleTypes> <!-- edit '<VehicleTypes>' line to this --> <AttackStrengthMin value="1.00000000"/> <AttackStrengthMax value="1.00000000"/> <StaminaEfficiency value="1.00000000"/> <ArmourEfficiency value="1.00000000"/> <HealthRegenEfficiency value="1.00000000"/> <ExplosiveDamageMod value="1.00000000"/> <HandGunDamageMod value="1.00000000"/> <RifleDamageMod value="1.00000000"/> <SmgDamageMod value="1.00000000"/> <PopulationFleeMod value="1.00000000"/> <HotwireRate value="1.00000000"/> <MotivationMin value="0"/> <MotivationMax value="10"/> <DrivingAbilityMin value="9"/> <DrivingAbilityMax value="10"/> <DrivingAggressivenessMin value="0"/> <DrivingAggressivenessMax value="10"/> <Affluence>AFF_AVERAGE</Affluence> <TechSavvy>TS_HIGH</TechSavvy> <MovementModes/> <WeaponAnimsFPSIdle>FirstPerson</WeaponAnimsFPSIdle> <WeaponAnimsFPSRNG>FirstPersonRNG</WeaponAnimsFPSRNG> <WeaponAnimsFPSLT>FirstPersonAiming</WeaponAnimsFPSLT> <WeaponAnimsFPSScope>FirstPersonScope</WeaponAnimsFPSScope> </Item>
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The above post works and the user was paid.
Thread solved!