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Reduce effect of Wind on Rain Puddles



  • What the title says.
    Where/What needs to be edited?

    Wind causes waves in Rain Puddles and it is distorting reflections.



  • @Armouredivision you can do this with your trainer, change the wind setting.

    Not sure which metadata file has this info.

    You can also stop or reduce wind with one line of c#.



  • @Armouredivision
    One or both of these values:

    visualsettings.dat:

    puddles.ripples.windstrength    	0.01
    
    puddles.ripples.winddamping		0.03 <!-- can't remember exactly what this does so including it also. Think frequency of wind ripples -->
    

    ...\Grand Theft Auto V\mods\update\update.rpf\common\data\visualsettings.dat

    Additional Puddle Info (editing rings caused by rain drops. Just in case you need it etc) :

    // Puddles
    puddles.scale 				0.030
    puddles.range 				0.09
    puddles.depth				0.7
    puddles.depthtest			0.200
    puddles.strength 			0.1
    puddles.animspeed			28
    puddles.ripples.minsize			0.008   <!-- circle ring wake min size -->
    puddles.ripples.maxsize			0.011   <!-- circle ring wake max size -->
    puddles.ripples.speed			10
    puddles.ripples.minduration		4.0
    puddles.ripples.maxduration		5.0
    puddles.ripples.dropfactor		2.0   <!-- area density value of circles that appear. Higher values mean more rings -->
    puddles.ripples.windstrength    	0.01
    puddles.ripples.ripplestrength   	0.24   <!-- how strong the circles look. Higher values = more pronounced/easier to see -->
    puddles.ripples.winddamping		0.03
    puddles.ripples.playerspeed		10.0
    puddles.ripples.playermapsize	        8
    

  • MODERATOR

    @Armouredivision in addition, you can check this where the author has done similar edits in visualsettings.dat

    https://www.gta5-mods.com/misc/better-puddles



  • As they say, there are many ways to skin a cat.

    Hmm, what a horrible expression.



  • This post is deleted!


  • @Armouredivision
    The puddles themselves don't move/change shape. :thinking:
    Post a few screenshots showing the waves you are talking about. That or a video of it happening etc :thumbsup:



  • @a63nt-5m1th not the shape, just wave like distortions running along the wind direction. I'm going to sleep right now but will post an image tomorrow.



  • Next items for discussion are how to change the pH of swimming pool water at La Fuente Blanca ranch and how to remove weeds from the ULSA football field with organic herbicides.



  • @Armouredivision
    Also post you values for your complete '// Puddles' section in 'visualsettings.dat' :thumbsup:

    Example:

    // Puddles
    puddles.scale 				0.030
    puddles.range 				0.09
    puddles.depth				0.7
    puddles.depthtest			0.200
    puddles.strength			0.1
    puddles.animspeed			28
    puddles.ripples.minsize			0.008	
    puddles.ripples.maxsize			0.011
    puddles.ripples.speed			10
    puddles.ripples.minduration		4.0
    puddles.ripples.maxduration		5.0
    puddles.ripples.dropfactor		2.0
    puddles.ripples.windstrength	        0.01
    puddles.ripples.ripplestrength   	0.24
    puddles.ripples.winddamping		0.03
    puddles.ripples.playerspeed		10.0
    puddles.ripples.playermapsize	        8
    

    'puddles.ripples.windstrength' value comparison:

    puddles.ripples.windstrength	0.1
    

    windstrength 0.1

    puddles.ripples.windstrength	0.01
    

    windstrength 0.01

    Those 'puddles.ripples.windstrength' ripples go with the wind direction & move across the puddle/s. How fast they move is controlled by 'puddles.ripples.winddamping' (higher value = faster).

    Maybe try out my '// Puddles' values at the top of this post & see what you get. They should look pretty much like the second pic. I'm not sure I know of any other wind related puddle ripples controlled by the game files.

    Not sure what's happening in your game :thinking:, but if I go 'puddles.ripples.windstrength = 0.0' I get glass flat perfect mirror puddles. Not a wind ripple in sight, & it's always been that way:

    puddles.ripples.windstrength	0.0
    

    puddles.ripples.windstrength = 0.0

    Note:
    Image above would normally have rain ripple rings/circles in it when raining. I removed them also, just to clearly show it's perfectly flat/zero wind ripples happening etc.



  • https://imgur.com/a/joT454r

    I got the desired effect. Had to reduce several values (Windmin/max in weather.xml and multipliers in timecycles) and those visualsettings.dat changes.

    Thanks everyone for Helping.


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