LOWRIDER SUSPENSION
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Im currently working on a Lore friendly lowrider (Washington) and want to use the lowrider chassis and suspension. After about a day and a half of tweaking to fit it to the washington, when I spawn in game i notice that the Suspension is static, like the springs don't compress or the chains don extend and the textures just split, its like the game does not read that the suspension isn't supposed to do that. Am i missing some code or am I doing something wrong in Zmodeler? I DONT KNOW!!! Can provide more info if needed. This is my full first mod but this is the first issue i've run into and the only issue i have before finishing this mod.
TIA
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@lowriderbippuvipstan you need these lines of code under <statmods> in carcols:
<Item> <identifier /> <modifier value="25" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_WHEELS_REAR_OR_HYDRAULICS</type> </Item> <Item> <identifier /> <modifier value="50" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_WHEELS_REAR_OR_HYDRAULICS</type> </Item> <Item> <identifier /> <modifier value="75" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_WHEELS_REAR_OR_HYDRAULICS</type> </Item> <Item> <identifier /> <modifier value="100" /> <audioApply value="1.000000" /> <weight value="0" /> <type>VMT_WHEELS_REAR_OR_HYDRAULICS</type> </Item>
and add the FLAG_HAS_LOWRIDER_HYDRAULICS flag in vehicles meta
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I already have the code in carcols ect. Im talking more specifically about the textures, In the attachment you can see that the springs and struts don't compress or move on the Washington unlike the Faction which I've also attached. You can see the springs expand and struts/reinforcement moves with the car direction and with the Washington the springs remains static and the transmission moves around like it's not attached to the chassis; is this a matter of embedding textures of the suspension/chassis to the Washington? I've tested the faction suspension to make sure it wasn't the specific suspension I was using.