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Too many mipmaps after modding

  • Hi folks,

    I altered a billboard texture with GIMP and after exporting it to .dds it had two more mipmaps than the original one, now whenever I approach it my game crashes. Do you know how to set it to the original number (was 9, is now 11)?

    Thanx for any hints!

  • This post is deleted!

  • @Kid-Kerosene

    Option 1: Disable mipmap creation/generation and load that into the game
    Option 2: Re-export your DDS with another editor such as paint.net (not an actual website, Google it instead)
    Option 3: Re-export it as a PNG and let OpevIV handle that

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