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Zmodeler3 Pop up headlights HELP!



  • I'm currently working on a 1969 Chevy Corvette and i've been trying to find documentation and tutorials all over for setting up pop-up headlights by using ZMODELER3 but i cant find anything! All i know is that in the .yft the car needs the headlights to be labeled "Light_Cover" and that the handling.meta needs these lines
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.100000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
    But despite all that, i am not sure how i would go about adjusting the headlights and their tilt and rotation numbers so they animate and sit properly on the car after their animation is complete. If anyone knows of any tutorials or knows how to do this please help! - Sierra



  • @SierraT to adjust the rotation use <fPopUpLightRotation value="27" /> this line will be outside of subhandlingdata, just one line above <SubHandlingData>


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