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How to make enemy ped squad (follow and protect their leader)

  • I want to spawn a group of peds that is in some sort of a "squad" together - where if someone in their squad gets attack, all of them will retaliate. They will also have a leader of some sort, where I can issue a task to that ped, and the rest of the squad follows him. Here's what I wrote so far:

    List<Ped> alltargetpeds = new List<Ped>();
    PedGroup enemyGroup = new PedGroup();
    // Set Location
    Vector3 pedspawn = World.GetNextPositionOnStreet(Game.Player.Character.Position.Around(10f), true);
    // Spawn Peds
    for (int i = 0; i < totalpeds; i++)
        Ped targetped = World.CreatePed(new Model(PedHash.FibMugger01), pedspawn);
        targetped.Weapons.Give(WeaponHash.SMG, 99999, true, true);
        targetped.CurrentBlip.Color = BlipColor.Red;
     foreach (var ped in alltargetpeds)
        Function.Call(Hash.SET_PED_AS_GROUP_MEMBER, ped, enemyGroup);
     Function.Call(Hash.SET_PED_AS_GROUP_LEADER, alltargetpeds[0], enemyGroup);

    The enemies spawn, however they're just standing there doing nothing. When I punch one member of them, the rest just continue standing and not defending their group member. When I issue their leader to "wander around", they don't follow him either. I'm quite confused.

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