The problem with the speed of police cars.
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I want to make the chases difficult. I want the police cars to be fast, like in some NFS. I have increased the parameters in handling.meta. When the chase begins, the police cars begin to lag behind when the speed reaches 170-200 km/h. Although, when I get behind the police car myself, the car goes fast(400+ km/h). Although I have set the following values:
<fMass value="1800.000000" />
<fInitialDragCoeff value="0.000001" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.350000" />
<fDriveInertia value="1.150000" />
<fClutchChangeRateScaleUpShift value="7.000000" />
<fClutchChangeRateScaleDownShift value="7.000000" />
<fInitialDriveMaxFlatVel value="320.300000" />
<fBrakeForce value="2.000000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.900000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="2.300000" />
<fTractionCurveMin value="4.500000" />
<fTractionCurveLateral value="40.500000" />
<fTractionSpringDeltaMax value="0.000000" />
<fLowSpeedTractionLossMult value="0.400000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.485000" />
<fTractionLossMult value="0.500000" />
<fSuspensionForce value="2.650000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="2.200000" />
<fSuspensionUpperLimit value="0.050000" />
<fSuspensionLowerLimit value="-0.110000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.520000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.340000" />
<fRollCentreHeightRear value="0.340000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.000000" />
<fEngineDamageMult value="0.000000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="1.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.150000" />
<fSeatOffsetDistZ value="0.050000" />
<nMonetaryValue value="35000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>20002</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
In theory, cars with such parameters should fly. But this is not happening. I think the problem is something else. But in what? How to fix it?
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There are values in vehicleaitasks.ymt that I suspect involve police chases. Try editing some of those, like "CTaskVehiclePursue"