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The problem with the speed of police cars.



  • I want to make the chases difficult. I want the police cars to be fast, like in some NFS. I have increased the parameters in handling.meta. When the chase begins, the police cars begin to lag behind when the speed reaches 170-200 km/h. Although, when I get behind the police car myself, the car goes fast(400+ km/h). Although I have set the following values:
    <fMass value="1800.000000" />
    <fInitialDragCoeff value="0.000001" />
    <fPercentSubmerged value="85.000000" />
    <vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" />
    <vecInertiaMultiplier x="1.000000" y="1.600000" z="1.700000" />
    <fDriveBiasFront value="0.000000" />
    <nInitialDriveGears value="6" />
    <fInitialDriveForce value="0.350000" />
    <fDriveInertia value="1.150000" />
    <fClutchChangeRateScaleUpShift value="7.000000" />
    <fClutchChangeRateScaleDownShift value="7.000000" />
    <fInitialDriveMaxFlatVel value="320.300000" />
    <fBrakeForce value="2.000000" />
    <fBrakeBiasFront value="0.650000" />
    <fHandBrakeForce value="0.900000" />
    <fSteeringLock value="40.000000" />
    <fTractionCurveMax value="2.300000" />
    <fTractionCurveMin value="4.500000" />
    <fTractionCurveLateral value="40.500000" />
    <fTractionSpringDeltaMax value="0.000000" />
    <fLowSpeedTractionLossMult value="0.400000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.485000" />
    <fTractionLossMult value="0.500000" />
    <fSuspensionForce value="2.650000" />
    <fSuspensionCompDamp value="1.500000" />
    <fSuspensionReboundDamp value="2.200000" />
    <fSuspensionUpperLimit value="0.050000" />
    <fSuspensionLowerLimit value="-0.110000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.520000" />
    <fAntiRollBarForce value="0.900000" />
    <fAntiRollBarBiasFront value="0.600000" />
    <fRollCentreHeightFront value="0.340000" />
    <fRollCentreHeightRear value="0.340000" />
    <fCollisionDamageMult value="0.700000" />
    <fWeaponDamageMult value="0.000000" />
    <fDeformationDamageMult value="0.000000" />
    <fEngineDamageMult value="0.000000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="1.000000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="-0.150000" />
    <fSeatOffsetDistZ value="0.050000" />
    <nMonetaryValue value="35000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>20002</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    In theory, cars with such parameters should fly. But this is not happening. I think the problem is something else. But in what? How to fix it?



  • There are values in vehicleaitasks.ymt that I suspect involve police chases. Try editing some of those, like "CTaskVehiclePursue"


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